Accelerating the pace
of the game
If the tile animation seems too slow, try to adjust the speed by using the Animation
settings on the General option page under the User Interface section
in the category tree of the Preferences dialog box. If none of the
settings work, you should disable the tile animation altogether.
Disregarding the Animation settings (and the Discard delay setting
specified on the Gameplay option page), you can bypass these settings in
certain situations by clicking anywhere on the game board:
- Release a discarded tile immediately. Normally the discarded tile stays visible
in the discard slot during the time specified by
the Discard delay setting. Clicking on the game board immediately removes the tile
from the discard slot. If another players claims the tile, the melding starts immediately.
If no one claims the tile, the tile is immediately placed amongst the discarded tiles and
the next player in turn is given a new tile.
- Discard your new tile immediately. In the end game, when you have most of the
sets completed and are waiting for a particular tile, you can quickly discard a new tile
without moving the mouse cursor by right clicking anywhere on the game board.
- Bypass the animated deal. If the Show Deal command on the Options menu
is checked, the tiles are dealt incrementally in sets of four according to the traditional
method. By clicking on the game board, you can bypass the animation and complete the deal.
- Bypass the animated turning of the tiles. When the tiles are turned face-up or
face-down as a consequence of the Show Tiles command on the Options menu,
or as a result of one of the players declaring out, you can bypass the animation by
clicking on the game board.
Notice, that the game messages (e.g., your opponents declarations) are shown in a
message box by default. You can accelerate the game by defining, that most of the messages
are shown in the message line, instead. To show the messages in the
message line, remove the check mark beside the Show Messages command on the Options
menu. The setting is saved as a new default for this command.
Tip: The mouse and keyboard operation described here is based on the
default configuration. You can customize the game controls for the basic events like
discarding, claiming, undo and acceleration. For more information, see Configuring game controls.