Rule variations
Draw rules Dead hand rules
Sometimes the rules specify certain conditions for a "dead hand". In these
situations an abortive draw is declared, the current deal is abandoned
and a new one is started. The deal never passes as a result of an abandoned deal
(even if the rules specify that the deal passes after a draw).
To specify the Dead hand rules:
- Choose Preferences on the File menu.
- From the Rule Presets list, choose a customized rule preset.
- Choose Winning & Draw under the Rules section of
the category tree.
- Click the Dead Hand button.
- Choose the desired options using the controls of the Dead Hand dialog
box:
Allow declaring of dead hand, if 9 or more different Terminals and Honors in the
dealt hand. If enabled, allows a player who gets nine (out of thirteen) different
Terminals and Honors in the dealt hand, including the first tile
he draws from the Wall, to declare his hand dead and require a new
deal.
The declaration must be done on the first turn before the player has made his first
discard, and requires that none of the players has melded a
Chow, Pung or Kong. The human
player can make the declaration by choosing Declare Dead hand on the Game menu.
The menu command is available only in the situation where the player has an opportunity to
use it. Computer players nearly always use this opportunity, but notice that if the rules
include the limit hand called Thirteen Orphans, it may be a good idea to try to
collect this special hand.
Abandon deal if four same discards on the first turn. Specifies that if
the first four discarded tiles are the same (and no one has melded a Chow,
Pung or Kong), the deal is automatically abandoned. The rule
can be modified by checking the Only if Wind tiles box, in which case the
four first discards must be similar Wind tiles.
Abandon deal if four Kongs declared during the deal. Specifies that
declaring of the fourth Kong during the deal causes the deal to be abandoned. The new deal
starts right after the player declaring the fourth Kong has melded the set (without giving the supplement tile). There
are two exceptions to this rule: if the limit hand Four Kongs is enabled, or
either of the scoring patterns Four Concealed Kongs or Four Kongs on the Sets
and Patterns option page has been assigned the amount of limit points, and
all four Kongs have been declared by one player, the deal can continue. However, on the
next declaration of Kong, the deal is abandoned. The second exception allows a player to
rob the fourth Kong and use the robbed tile to complete his hand and go out. This is
actually no exception, since the fourth Kong was never really completed.
Abandon deal if 4 players have declared Ready. Specifies that the deal is
automatically abandoned, if all four players have declared Ready.
Abandon deal if three players claim a tile for 'Out'. Specifies that the
deal is automatically abandoned, if three players claim the same tile in order to go Out.
The rule can be modified by checking the Abandon deal with already
two claimers box, in which case the deal will always be abandoned
if more than one player claims the same winning tile.
Related topics:
Pass deal on draw
Paying points after a draw
Nagashi Mangan
Playing a Goulash deal after a draw
Check true ready state of hand