Rule presets

British Official

The British rules (as laid out by the British Mah-Jong Association) are a sort of a mixture between European and Australian rules. As Australian rules, they use Flower and Season tiles, limit the number of Chows to one (but unlike Australian rules, without allowing exception for a fully concealed hand) and apply a Goulash deal with jokers and Charleston after a drawn deal. Also, losers are rewarded for having a calling special hand. 

But as in the classical rules, the British rules do not prohibit mixed suits. British rules require an obligatory ready declaration before going out a feature that is often used by players in Nordic Countries (especially Sweden and Finland), as well. The selection of scoring patterns is fairly classical, but a couple of new patterns and special hands are added, and some common patterns and limit hands (notably Little Three Dragons and Little Four Winds) have been abandoned.  
Tiles 144 (4 Flowers and 4 Seasons)
Initial points 2,000
Limit points 1,000
Restrictions for the winning Maximum number of Chows 1 (except in Limit and special hands)
Claiming rules for going out Player first in turn wins
Passing of the deal When non-dealer wins
Rule of Ready Obligatory (not validated)
Dead hand rules None
Payment Between all players; Chinese Classical scheme
Discards In random order, no extended discard information
Specialties Goulash deal after a draw (with 4 jokers and Charleston), maximum of 1 Chow allowed in a winning hand
Scoring Standard
Basic tile points Standard. The losers are paid the same as the winner.
Scores for basic sets Standard. The losers are paid the same as the winner.
Scores for Flowers and Seasons Standard. The losers are paid the same as the winner.
Scores for patterns based on Chows None
Scores for patterns based on Pungs and Kongs None (no scoring for Little Three Dragons).
Scores for patterns based on the whole hand Fully concealed hand (1 dbl), Pung hand (1 dbl), All Terminals and Honors (2 dbl, Pung hand implied), One suit and Honors (1 dbl), One suit only (3 dbl). No scoring for losers.
Scores for miscellaneous patterns None
Scores for winning Winning (20 pts), Self-drawn last tile (2 pts), Out on the last tile of the Wall ( 1dbl), Out on the last discard (1 dbl), Out on a supplement tile (1 dbl), Out by robbing a Kong (1 dbl), Ready on first turn (1 dbl).
Rounding Rounding off to nearest ten after doubles
Penalties Faulty out: Deal ends and the loser pays 50% of the Limit, East pays/receives double (deal passes if the offender is East); Faulty claims: 100 pts for each faulty claim, paid to the winner; Insurance penalties: Classical and Nine tiles error.
Limit hands Classical: Four Kongs (100%), Hidden Treasure (100%, no Kongs allowed, and no mixed suits allowed), Three Great Scholars (100%, no Chows allowed), Big Four Winds (100%), All Honors (100%), All Terminals (100%), Nine Gates (100%), Thirteen Orphans (100%);Serpents: Wriggling Snake (100%); Pairs: All Terminal and Honor Pairs (50%); Special ways of going out: Heavenly hand (100%), Earthly hand (100%), Moon from the Bottom of the Sea (100%), Plum Blossom on the Roof (100%), Kong on Kong (100%); American hands: Imperial Jade (100%); Miscellaneous: Knitting (50%), Triple Knitting (50%). Losers: The same hands as for winners (except for special ways of going out), but payment is 40% of the Limit for all other hands than Heavenly Twins, Knitting and Triple Knitting, which each pay 20% of the Limit (or total sum of components, if it exceeds the specified limit).

Related topics:
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table