Rule variations
Restrictions on the winning hand Exceptions
Four Winds allows you to specify exceptions to the rules that apply restrictions on the
winning hand.
Ignore minimum score requirement:
- If the hand has no mixed suits. If the rules specify minimum
points/doubles/faan/han for the winning hand, you can
specify an exception which allows to ignore the requirement if the hand has no mixed suits.
- When determining ready state of losers' hands. If the rules specify minimum
points/doubles/faan/han for the winning hand, you can
specify that this restriction is ignored when the ready state of losers'
hands is examined for scoring. Each loser
pattern has an option which lets you specify whether it is paid always or
only if it appears in a ready hand. If this option is checked, and minimum
point check is ignored, losers are paid even if their hands (when completed) would not meet the minimum point
requirement, otherwise only the hands worth the minimum (with the best
possible winning tile) are paid.
Note: This rule option does not have effect on determination of ready
state of a hand in a situation the deal ends in a draw. Separate option – Check
true ready state of hand – is provided for this purpose and can be
found on the Winning & Draw option page. A separate option for
evaluating the minimum point state of the hand is also provided for the voluntary
ready declaration.
When calculating minimum points, ignore:
- Flowers and Seasons. If the rules specify minimum points/double/faan/han for the winning hand, you can
specify whether bonus points for Flower and Season tiles are included in the calculation when determining whether the hand meets the minimum
requirement. In certain rules bonus points for these tiles are awarded only afterwards, if
the hand qualifies as a winning hand without extra bonus for these tiles.
- Dora tiles. As above, but allows ignoring of Dora tiles
(including the special red Dora tiles) when the
program determines the qualification for a winning hand.
- Auxiliary points. As above, but allows ignoring of auxiliary points
when the program determines the qualification for a winning hand. Auxiliary
points are scoring assignments made with the points unit, when Faan-Laak
scoring system is used.
- Advanced. Click to open the Advanced Minimum Point Exceptions
dialog box, where you can specify individually, which additional winning
patterns should be ignored when calculating the minimum points for the hand.
The list contains most of the patterns in the Winning category of the Sets and
Patterns option
page, and most of the patterns in the Special Ways of going out category
of the Limit & Special Hands option page.
Note: These patterns are ignored even if they have a limit scoring.
Ignore limit for the maximum number of Chows:
- If the hand is a special or a limit hand. If the rules allow only a limited number of Chows in the winning hand, you can
check this option to allow more than the specified number of Chows in a Limit or a Special
hand. A limit hand is any pattern specified with % of Limit unit
(the value can be less than 100) or which scores more than the current limit
(in point units).
Note: The
American hands Imperial Jade and Imperial
Pearl ignore this exception and force the general Chow limit (if
such is in use). Note too that limitation on number of Chows does not apply
to irregular hands with concealed Chow-like series (these are not considered
technically as Chows); however, melded Chows (i.e., Chows declared before
that hand goes out), if allowed in the hand, are considered as Chows and
counted normally.
The rule can be modified by the Excluding special ways of going out
option: if checked, structurally regular winning hands that go out in a
special way (like Heavenly Hand and Earthly Hand) are excluded from the
exception and Chows in these hands are counted normally.
- If the hand is fully concealed. Same as above, but allows to
override the Chow limit in the case hand is fully concealed (including the
winning tile).
Exceptions to prohibition of mixed suits:
- Enable conflicting patterns for limit scoring. If checked, allows
you to specify limit scoring for those patterns and hands
which by definition require more than one suits (having a limit scoring for
such a pattern bypasses the prohibition of mixed suits for the hand, and
also automatically excludes scoring for all other patterns). E.g., All
Terminals cannot be composed of tiles of only one suit, but you can
still include this hand in the point calculation if you check this option and specify
scoring by using % of Limit unit or by using point units and
a value equal or higher than the current limit. Both scoring assignments
would mark the hand as a direct count (meaning that all other patterns for
the hand are ignored). For the hands in the Limit & Special Hands option
page you can also use a point value lower than the current limit, since Four
Winds automatically marks special hands that may conflict with rule of
prohibited mixed suits as hands that are counted directly.
Disabling this option automatically grays
out all patterns and hands, which by definition require more than one suits.
- Ignore restriction in the following special cases. Shows a list of
hands, which are acknowledged as winning hands even if they consist of more
than one suit (these hands can be composed of non-mixed suits, but by
specifying an exception, you can bypass prohibition of mixed suits for these
hands). To toggle the state of a hand double click its name in the list.
Notice that if no scoring is specified for a hand, its tile icon is gray and
its state can't be changed.
To specify exceptions to the restriction on the winning hand, click the Exceptions button
on the Winning & Draw option page (under the Rules
section in
the category tree of the Preferences dialog box).
Related topics:
Maximum number of Chows
Minimum points or doubles/faan/han
Prohibition of mixed suits
Require Limit/Special hand