The modern Chinese rules allow payments to the winner only: there are no payments between the losers. Accordingly, only the winner must display his hand after a deal is over.
The winner is responsible of arranging his hand in a way that makes it clear which sets it is composed of, melded sets placed above the sets in the hand. The winner should mark the winning tile by placing it at right angles to the others (or slightly apart from the rest of the hand).
If a concealed portion of the hand can be arranged in more than one way, a player is free to arrange it in a way that results in the best scores. E.g., if a player is calling with Bamboo 2-2-3-3-4 and any pair, and the winning tile is Bamboo 4 (either self-drawn or discard), a player is free to arrange his hand so that the winning tile is considered to complete a Pung of Bamboo 2, rather than a Chow 2-3-4 (both arrangements are possible but the previous would pay 2 extra faan if the remaining two sets were triplets, as well).
In modern Chinese Mah Jong the only scoring unit is faan (a regulated multiplier, instead of a double, which is always applied linearly) – the point unit is abandoned. Accordingly the scoring is performed by first summing up the faans earned by different patterns found in the hand, and then using a specific settling table to determine the final point score of the hand.
The winner receives faans for the following basic sets:
Set | Score |
---|---|
![]() ![]() ![]() Pung of Dragons |
1 faan |
![]() ![]() ![]() ![]() Kong of Dragons |
1 faan |
![]() ![]() ![]() Pung of players Own Wind |
1 faan |
![]() ![]() ![]() ![]() Kong of players Own Wind |
1 faan |
![]() ![]() ![]() Pung of the Wind of the Round |
1 faan |
![]() ![]() ![]() ![]() Kong of the Wind of the Round |
1 faan |
If Flowers and Seasons are used, the winner receives bonus faans for the following Flowers and Seasons:
Pattern | Score |
---|---|
Flower of own Wind | 1 faan |
Season of own Wind | 1 faan |
All Flowers | 2 faan |
All Seasons | 2 faan |
No Flowers or Seasons | 1 faan |
In addition, the winner receives faans for the following hands:
Pattern | Score |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Little Three Dragons (jap. sho san gen) Note: Implies scores for Dragons. Some rules do not specify scoring for Little Three Dragons. |
4 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chow hand (a regular hand with no Pungs or Kongs) Note: The hand may contain no traditional scoring pairs (i.e., the pair must not be of player's own Wind or Wind of the Round). |
1 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung hand (a regular hand with no Chows) (Jap. toi toi ho) |
2 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One suit and Honors (Mixed hand, Ch. hon ii so, Jap. hon itsu) |
2 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One suit only (Clear hand, Ch. chin ii so, Jap. chin itsu) |
4 faan |
Note: Some players give only 1 faan for a Pung hand. On the other hand, a common alternative for scoring for a Pung hand and One suit and Honors is 3 faans, and for One suit only 6 faans (variation in scoring is understandable as the final score is determined by a settling table, and several different settling tables are used in modern Chinese Mah Jong – for details, see Payments).
Finally, the winner can earn bonus faans for the following special ways of going out:
Pattern | Score |
---|---|
Self-drawn last tile (ch. tsuu mo ho, jap. tsumo, tsumo ru) | 1 faan |
Out on the last tile of the Wall (ch. hai tei rao
yue, jap. haite) Note: Does not imply scores for Self-drawn last tile. |
1 faan |
Out on the last discard (no tiles left in the Wall)
(ch. ho tei rao yui, jap. hote) Note: Some rules do not specify scoring for going out on the last discard. |
1 faan |
Out on a supplement tile (ch., jap. rin shan kai ho) | 1 faan |
Out by robbing
a Kong (ch., jap. chan kan) Note: Robbing a Kong is considered going out on a claimed tile (and the player declaring the Kong is considered a discarder). Accordingly, a Kong robber can get extra points for Out on the last discard. |
1 faan |
In addition, the winner can get directly the limit points or few extra faans for the following special hands (note that % of Limit values are exclusive so no other points are added):
Limit or Special Hand | Description | Score |
---|---|---|
Hidden Treasure (Buried Treasure) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Four concealed triplets and a pair. Note: The hand must go out fully concealed (including the winning tile), and it may not contain any Kongs (not even concealed ones). |
400% of Limit |
Three Great Scholars (Big Three Dragons) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung or Kong with all three Dragons, any Chow, Pung or Kong, and any pair. May all be melded. |
400% of Limit |
Little Four Winds (Little Four Joys) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung or Kong of three Winds, a pair of the fourth, and any other set completing the hand. May be all melded. |
400% of Limit |
Big Four Winds (Big Four Joys, Four Big Blessings) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung or Kong of each Wind, and any pair. May all be melded. |
400% of Limit |
All Honors (All Symbols) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Four Pungs or Kongs and a pair of Dragons and Winds. May all be melded. |
400 % of Limit |
All Terminals (Heads and Tails) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Four Pungs or Kongs and a pair of 1s or 9s. May all be melded. |
400% of Limit |
Nine Gates (Nine United Sons, Nine Sacred Lamps of Lotus) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Three 1s, a sequence of 2, 3, 4, 5, 6, 7, 8, and three 9s, all of the same suit, and any other tile of the same suit completing the hand. The hand must be concealed (the winning tile can be a discard). No Kongs are allowed in this hand. Note: This hand is traditionally considered the most perfect hand possible. This is a regular hand which can go out on any of the nine suit tiles. |
400% of Limit |
Thirteen Orphans (Thirteen Unique Wonders, Thirteen Grades of Imperial Treasure) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One of each Dragon and Wind, 1 and 9 of each suit and 14th tile forming a pair with any of these. The hand must be concealed (the winning tile can be a discard). Note: The rules allow a player to rob a concealed Kong to complete this hand. |
400% of Limit |
Heavenly Hand | East declares Out with the dealt hand (after supplement tiles, if any) | 400% of Limit |
Earthly Hand | Non-dealer goes out on dealers first discard. | 400% of Limit |
Kong on Kong | Player goes out on the supplement tile received after the second declaration of Kong on the same turn. | 4 faan |
Note: It is more common to specify scoring for limit hands in terms of laaks (e.g., 3 laaks means that the Limit is doubled twice, which is the same as 400% of the Limit). Also, many players specify scoring for all patterns, including the so called "limit hands" in faans, in which case scores for other patterns are not ignored. The result is often the same, disregarding the used method: a hand scores the maximum points specified by the settling table (using the % of Limit or laak unit is just simpler as there is no need to count scores for other patterns or consult the settling table).
The modern Chinese Mah Jong uses a faan-laak scoring system, according to which the final score of the hand is determined by first adding up the faans for the composing parts of the hand and then checking the final point score by using a look-up table. E.g., let us assume that the winner is North on the South round and that he goes out on the following hand (claiming the East wind from East):
The winner gets the following faans for his hand:
1 faan | Kong of Dragons |
2 faan | Pung hand |
|
|
8 pts | Final score (looked from the settling table, see below) |
Faan | Score | Faan | Score |
---|---|---|---|
0 | 1 | 7 | 32 |
1 | 2 | 8 | 32 |
2 | 4 | 9 | 32 |
3 | 8 | 10– | 64 |
4 | 16 | ||
5 | 16 | ||
6 | 16 |
In games where the final score is specified using a settling table, the limit is used as a unit to specify the final scores. In the rules described here the Limit is 16 points, but the actual highest final score is specified by a settling table according to which a hand worth 10 faans or more pays 64 points (i.e., 3 laaks, meaning the Limit doubled twice, or 400% of the Limit). Individual hands can bypass this value and specify scoring values even higher than this (e.g. 1600% of Limit).
It is important to understand that in this scoring system the Limit is not used as a point cutter but simply as a scoring unit.
Related topics:
Introduction
Tiles
Preliminaries
Playing
Miscellaneous
Payments