Playing

Robbing a Kong

A tile that is received from the Wall and used to complete a melded Pung to a melded Kong, may be robbed by another player, if he needs it to complete his hand and go out. You can have Four Winds notify you of this situation by checking the Rob Kong guidance box on the Gameplay option page of the Preferences dialog box.

Note: In classical Chinese rules a player was allowed to rob also a concealed Kong in case the winning tile could be used to complete a special hand Thirteen Orphans. This is not currently supported in Four Winds.

Procedures:
Robbing a Kong

Related topics:
Goal of the game
Regular tiles
Extra tiles
Sets
Deal
Regular pace of the game
Declaring a melded Kong
Declaring a concealed Kong
Declaring Ready
Going out
Deal ends in a Draw
Faulty declaration of Out