Four Winds Rule Collection – Chinese New Style
4. Miscellaneous rules
The following rules can be considered optional.
4.1 Penalties
The etiquette for correct drawing and claiming of tiles may vary, as may the
consequences for violating the etiquette. Basically the irregularities which
have no effect on other players should have no consequences in friendly games. To
avoid confusion, the players should agree on the etiquette and penalties before
beginning the game.
In the following some common practices are listed:
- If a player notices that he has too many tiles in hand,
and has already seen the face of the superfluous tile, he must continue playing
with a long hand to the end of the deal (thus being deprived of the chance to go
out). If he has not seen the face of the tile, he can put the tile back in the
Wall.
- If a player notices that he has too few tiles in hand, he must
continue playing with a short hand to the end of the deal (thus being deprived
of the chance to go out).
- If a player mistakenly draws an incorrect tile, he can replace it and draw the
correct tile, provided that he has not yet discarded. If he has already
discarded, he may not replace the tile, but can continue without penalties.
- A player is allowed to change his discard as long as another player has
not claimed the tile, and as long as the next player in turn has not drawn from
the Wall.
- If a player claims a tile, but cancels his claim before his next
discard is claimed (or another player has drawn from the Wall), there is no need
to penalize him for his mistake.
- Also, if a player claims a tile for Chow, Pung or Kong, but notices that he
does not have right tiles in hand, he is allowed
to cancel his claim without consequences, provided that he does that before his next discard is claimed (or another player has drawn from the Wall).
- If a player makes a faulty declaration of out, but notices his
error before the other players expose their hands, there is no need to penalize
him for his error. On the other hand, if one or more players have already
exposed their hands, the deal is abandoned and the offender shall pay each
of the other players 100% of the Limit (i.e., full laak, which in the rules
described here is 64 points). If the faulty declaration was made in
context of a claimed tile, the discarder gets double the amount. The deal
normally passes after a faulty declaration of out.
4.2 Insurance penalties
Insurance penalties are normally not used in pattern-centered Asian games as
there are so many possibilities for high-scoring hands and it would be pointless
to insure just some hands.
Related topics:
Introduction
Tiles
Preliminaries
Playing
Scoring
Payments