The modern Chinese rules allow payments to the winner only: there are no payments between the losers. Accordingly, only the winner must display his hand after a deal is over.
The winner is responsible of arranging his hand in a way that makes it clear which sets it is composed of, melded sets placed above the sets in the hand. The winner should mark the winning tile by placing it at right angles to the others (or slightly apart from the rest of the hand).
If a concealed portion of the hand can be arranged in more than one way, a player is free to arrange it in a way that results in the best scores. E.g., if a player is calling with Bamboo 2-2-3-3-4 and any pair, and the winning tile is Bamboo 4 (either self-drawn or discard), a player is free to arrange his hand so that the winning tile is considered to complete a Pung of Bamboo 2, rather than a Chow 2-3-4 (both arrangements are possible but the previous would pay extra faans if the remaining two sets were triplets, as well).
In modern Chinese Mah Jong the only scoring unit is faan (a regulated multiplier, instead of a double, which is always applied linearly) – the point unit is abandoned. Accordingly the scoring is performed by first summing up the faans earned by different patterns found in the hand, and then using a specific settling table to determine the final point score of the hand.
The winner receives faans for the following basic sets:
Set | Score |
---|---|
![]() ![]() ![]() Pung of Dragons |
1 faan |
![]() ![]() ![]() ![]() Kong of Dragons |
1 faan |
![]() ![]() ![]() Pung of players Own Wind |
1 faan |
![]() ![]() ![]() ![]() Kong of players Own Wind |
1 faan |
![]() ![]() ![]() Pung of the Wind of the Round |
1 faan |
![]() ![]() ![]() ![]() Kong of the Wind of the Round |
1 faan |
If Flowers and Seasons are used, the winner receives bonus faans for the following Flowers and Seasons:
Pattern | Score |
---|---|
Flower of own Wind | 1 faan |
Season of own Wind | 1 faan |
All Flowers | 2 faan |
All Seasons | 2 faan |
All Flowers and Seasons | 12 faan |
No Flowers or Seasons | 1 faan |
In addition, the winner receives faans for the following hands:
Pattern | Score |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Same Chow from all suits (Three sisters, jap. san shoku do jun) |
3 faan |
![]() ![]() ![]() ![]() ![]() ![]() Two identical Chows (Sister Chows, ch. ton ryan shun, jap. ippei ko) |
2 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Two identical Chows twice (a.k.a. Big seven pairs, 2 Lions Hug) |
9 faan |
![]() ![]() ![]() ![]() ![]() ![]() 123789 of the same suit (Old and young) |
1 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3 Chows of 1 suit, step 3 (Clear dragon, ch. ii chii ton kan, jap. ikkitsuu kan, itsuu) |
3 faan |
![]() ![]() ![]() ![]() ![]() ![]() Triplets 1 and 9 of the same suit (Old and young) |
1 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Little Three Dragons (jap. sho san gen) |
6 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Exposed hand (waiting with a single tile for the tile completing the pair) Note: Implies One-chance hand and Out on a pair. |
2 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Concealed hand (discarded last tile) (Ch., Jap. men zen chin) Note: All Kongs are allowed as concealed sets. |
1 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Fully concealed hand (Ch. men zen tsuu mo, Jap. men zen tsumo) Note: No Kongs are allowed as concealed sets (instead, a concealed hand with Kongs + self-drawn winning tile pays 1 faan for Concealed hand and 1 for Self-drawn last tile). Implies Self-drawn last tile if scoring specified with the same unit. Always implies Concealed hand. |
3 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chow hand (a regular hand with no Pungs or Kongs) Note: The hand may contain no traditional scoring pairs (i.e., the pair must not be of player's own Wind or Wind of the Round). |
1 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung hand (a regular hand with no Chows) (Jap. toi toi ho) |
3 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All Simples (Ch. tan yao chuu, Jap. tan yao) |
1 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Terminal or Honor in each set (Jap. chan tao, chan tai yao) |
2 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Terminal in each set (Jap. jun chan) |
3 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All Terminals and Honors (Ch., Jap. hon rao to) Note: Does not imply scoring for Pung hand. |
6 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All suits, Dragons and Winds (one set of each) (Five doors) |
3 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Two suits only (One suit less) |
1 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One suit and Honors (Mixed hand, Ch. hon ii so, Jap. hon itsu) |
3 faan |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One suit only (Clear hand, Ch. chin ii so, Jap. chin itsu) |
9 faan |
![]() ![]() ![]() ![]() ![]() ![]() Four same in two sets (Four-in-one small) The hand contains the same tile in a Pung and a Chow. |
1 faan |
Four same in three sets (Four-in-one
medium)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The hand contains the same tile in two Chows and a pair. |
1 faan |
Four same in four sets (Four-in-one big)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The hand contains the same tile in four Chows. |
1 faan |
Finally, the winner can earn bonus faans for the following special ways of going out:
Pattern | Score |
---|---|
Self-drawn last tile (ch. tsuu mo ho, jap. tsumo, tsumo ru) | 1 faan |
Out on a one-chance Chow (a.k.a. Out
on a one-way Chow; ch. kan chan machi,
pen chan machi, jap. kanchan, penchan) e.g. 1-2 or 8-9 or n-?-n+1 (middle tile missing), as opposed to going out on a Chow that can be completed on both sides. |
1 faan |
Out on a pair (ch. tan chao machi, jap. danki) | 1 faan |
Out on 4th of its kind (3 exemplars of the tile appear as discards and melded tiles, and player goes out on the 4th), e.g. calling with B-22 B-45, when four of either B3 or B6 have already been played. | 1 faan |
Out on the last tile of the Wall (ch. hai tei rao
yue, jap. haite) Note: Does not imply scores for Self-drawn last tile. |
1 faan |
Out on the last discard (no tiles left in the Wall) (ch. ho tei rao yui, jap. hote) | 1 faan |
Out on a supplement tile (ch., jap. rin shan kai ho) | 1 faan |
Out by robbing
a Kong (ch., jap. chan kan) Note: Robbing a Kong is considered going out on a claimed tile (and the player declaring the Kong is considered a discarder). Accordingly, a Kong robber can get extra points for Out on the last discard. |
1 faan |
Note: The pattern selection presented here is just a suggestion. Several other patterns are available in Chinese New Style. For more information on typical patterns used in Asian modern Mah Jong, check the Four Winds rule presets Chinese Official and Wilmington Advanced 12-Tile Rules, and the equivalent scoring pages (Chow patterns, Pung patterns, Miscellaneous patterns, Hands, Winning patterns).
In addition, the winner can get directly the limit points or few extra faans for the following special hands (note that % of Limit values are exclusive so no other points are added):
Limit or Special Hand | Description | Score |
---|---|---|
Four Kongs (Fourfold Plenty, 18 Buddhas) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hand containing any four Kongs, concealed or melded. |
1600% of Limit |
Hidden Treasure (Buried Treasure) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Four concealed triplets and a pair. Note: The hand can go out on a discard (when completing the pair), and it may contain any kinds of Kongs. |
1600% of Limit |
Three Great Scholars (Big Three Dragons) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung or Kong with all three Dragons, any Chow, Pung or Kong, and any pair. May all be melded. Note: Implies scoring for all Dragons. |
9 faan |
Little Four Winds (Little Four Joys) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung or Kong of three Winds, a pair of the fourth, and any other set completing the hand. May be all melded. Note: Does not imply doubles for any special winds, and does not imply One suit with Honors. |
12 faan |
Big Four Winds (Big Four Joys, Four Big Blessings) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pung or Kong of each Wind, and any pair. May all be melded. |
1600% of Limit |
All Honors (All Symbols) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Four Pungs or Kongs and a pair of Dragons and Winds. May all be melded. |
1600 % of Limit |
All Terminals (Heads and Tails) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Four Pungs or Kongs and a pair of 1s or 9s. May all be melded. |
1600% of Limit |
Nine Gates (Nine United Sons, Nine Sacred Lamps of Lotus) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Three 1s, a sequence of 2, 3, 4, 5, 6, 7, 8, and three 9s, all of the same suit, and any other tile of the same suit completing the hand. The hand must be concealed (the winning tile can be a discard). No Kongs are allowed in this hand. Note: This hand is traditionally considered the most perfect hand possible. This is a regular hand which can go out on any of the nine suit tiles. |
1600% of Limit |
Thirteen Orphans (Thirteen Unique Wonders, Thirteen Grades of Imperial Treasure) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One of each Dragon and Wind, 1 and 9 of each suit and 14th tile forming a pair with any of these. The hand must be concealed (the winning tile can be a discard). |
1600% of Limit |
Heavenly Hand | East declares Out with the dealt hand (after supplement tiles, if any) | 1600% of Limit |
Earthly Hand | Non-dealer goes out on dealers first discard. | 1600% of Limit |
Kong on Kong | Player goes out on the supplement tile received after the second declaration of Kong on the same turn. | 6 faan |
Note: It is more common to specify scoring for limit hands in terms of laaks (e.g., 5 laaks means that the Limit is doubled four times, which is the same as 1600% of the Limit). Also, many players specify scoring for all patterns, including the so called "limit hands" in faans, in which case scores for other patterns are not ignored. The result is often the same, disregarding the used method: a hand scores the maximum points specified by the settling table (using the % of Limit or laak unit is just simpler as there is no need to count scores for other patterns or consult the settling table).
The modern Chinese Mah Jong uses a faan-laak scoring system, according to which the final score of the hand is determined by first adding up the faans for the composing parts of the hand and then checking the final point score by using a look-up table. E.g., let us assume that the winner is North on the South round and that he goes out on the following hand (claiming the East wind from East):
The winner gets the following faans for his hand:
1 faan | Kong of Dragons |
3 faan | Pung hand |
3 faan | All suits, Dragons and Wind |
1 faan | Out on pair |
|
|
84 pts | Final score (looked from the settling table, see below) |
Note: If Flowers and Seasons are used and the rules apply a minimum point requirement on a winning hand, it is common that the faans for these bonus tiles are not included in the minimum point count but are added to the final score only if the hand meets the minimum point requirement without the extra faans earned by the bonus tiles.
Faan | Score | Faan | Score | Faan | Score |
---|---|---|---|---|---|
0 | 1 | 7 | 74 | 14 | 276 |
1 | 2 | 8 | 84 | 15 | 512 |
2 | 4 | 9 | 128 | 16 | 522 |
3 | 8 | 10 | 138 | 17 | 532 |
4 | 16 | 11 | 148 | 18 | 542 |
5 | 32 | 12 | 256 | 19 | 552 |
6 | 64 | 13 | 266 | 20– | 1024 |
In games where the final score is specified using a settling table, the limit is used as a unit to specify the final scores. In the rules described here the Limit is 64 points, but the actual highest final score is specified by a settling table according to which a hand worth 20 faans or more pays 1,024 points (i.e., 5 laaks, meaning the Limit doubled four times, or 1600% of the Limit).
It is important to understand that in this scoring system the Limit is not used as a point cutter but simply as a scoring unit.
A sheet of paper and a pencil is sufficient for keeping the scores, but normally Mah Jong sets come with counters or chips, valued at 500 points (marked either with 6 red and 6 black dots or more commonly, with 5 red dots), 100 points (marked either with 2 red dots, or more commonly with 1 red dot), 10 points (marked either with 8 black dots or more commonly, with 10 black dots) and 2 points (marked either with 1 red and 3 black dots or more commonly, with 2 black dots). If scoring accessories are used, players naturally exchange them at the time of payments.
Related topics:
Introduction
Tiles
Preliminaries
Playing
Miscellaneous
Payments