Scoring variations
Inclusion and scoring of hands and patterns
Certain hands and patterns are almost universally acknowledged by all versions of Mah
Jong, but they
are often scored slightly differently. On the other hand, nearly all versions of Mah Jong
acknowledge hands and patterns that are not accepted in other rules.
Four Winds recognizes over 250 scoring patterns and over 100 different limit and special hands. You can fully customize the scoring
of all hands and patterns, separately for the winner and losers. To exclude an
individual hand or pattern, simply set its scoring value to zero.
- To edit the scoring, you must first quit the game in progress (if applicable) and then
choose or create a customized rule preset. Then choose Sets and
patterns or Limit & Special Hands under the Scoring section
in the category tree of the Preferences dialog box, choose the Winner
or Losers radio button at the top of the page, choose the
desired category from the Category list, and double click the item in the
Scoring list the value of which you want to edit.
- You can use points, fu, doubles, faan, han or
% of Limit as the unit for scoring (except for the Basic
points category, where only the points or fu unit can be used).
The available units vary according to the chosen scoring system. For the Mangan scoring system, the available units
are han and % of Limit. For the Faan-Laak
scoring system, the available units are faan, points (refers
to auxiliary points used e.g. in IMS and MMM
versions of Mah Jong) and % of Limit.
For double-based systems, you can use points, doubles and %
of Limit as a unit.
- If you use %
of Limit as the unit, or if you use the points unit and a
scoring value equal or higher than the current limit (or specify an option
which forces a "direct count"), the most valuable of such patterns
is used and scoring for all other patterns is ignored. Also, if the scoring
for a single pattern exceeds the limit, the
specified scoring determines directly the final score (and is not cut
down to limit points; if a settling table is used, it is bypassed when the
points are specified in the % of Limit unit).
Note: Four Winds automatically selects the best possible scoring
plan. E.g., should the hand include more than one patterns which are to be
counted directly, the best one is selected (or both are included and added
together, if multiple Limit hands are allowed – see below). A directly
counted final score is also compared with the final score achieved by
calculating the scoring values of components, and if the latter method
produces a better final score, that is used, instead of the direct count
method.
- Certain patterns have additional options. To see the description of the effects of the
additional options, select the item in the Scoring list and press F1.
- Not all combinations and scoring assignments make sense in all rule versions. E.g., if
your customized rule preset uses a Faan-Laak scoring
system, you would not normally assign faan scoring for items in the Basic points
category, though Four Winds does not prevent you from doing so. For more
information about the logic of the scoring system, click the related link below.
Options specific to Sets and Patterns
- For certain patterns based on Chows and Pungs you can specify a separate scoring for
the case the pattern is concealed or when it appears in a "weakly" concealed hand
(allowing the winning tile to be a discard). To select the mode, choose an option from
the drop-down-list box below the Scoring list (visible, when an
appropriate item is selected in the Scoring list). Notice that for items
in the Patterns based on the whole hand category, "concealed"
refers to the hand being "weakly" concealed (allowing the winning tile to be a
discard).
- When you specify scoring for losers, check For ready hands only box, if
the points for the selected scoring item should be paid only if loser's hand is ready
(or cleared). "Ready" in this context means that the hand needs
just one tile to go out, but is otherwise in all respects a legal winning
hand (note that ready declaration is not needed). E.g., if minimum
point requirement is used, the hand, if it were completed, must be such that
it meets this requirement. (If you wish, you can enable an exception,
which ignores the minimum point requirement when the ready state of the
losers' hands is examined.) If For ready hands only option
is not used, the bonus for the selected scoring item is paid without
considering the "shape" of the hand. E.g., a loser could
be paid for One suit and Honors without having a single set completed, as long as the hand
contains only Dragons, Winds and tiles from only one suit.
Options specific to Limit and Special Hands
- For items specified in points, check the Count
directly box to specify that the points should be calculated
directly (the option is automatically checked if the specified value exceeds
the value of limit points). In this
case all other scoring items are excluded from the point calculation and the specified
scoring determines directly the final score (if there are several such
patterns, normally the most valuable is chosen and all other patterns are
ignored, but it is possible to allow these scores to be cumulative – see
below the option Allow multiple limit hands). If this option is not used, the points are calculated cumulatively so that
scoring for the non-implied components of the hand are added to the specified points. For
items that are specified in the doubles, faan or han unit the points are automatically calculated
cumulatively, and for items that are specified in the % of Limit unit, the points are automatically
calculated directly (if a settling table is used, it is bypassed).
- For most hands (excluding the ones in the Classical, Pairs and Special
ways of going out categories, and few other), you can use the Allow
melded option to allow a hand to contain melded sets before the hand is
completed. If not checked, only the winning tile can be claimed. Note that
in regular hands, concealed Kongs (type of Kongs specified as concealed on
the General option page of the Rules section), are always
allowed, if applicable for the hand, and not specifically forbidden. In
irregular hands, to be considered as concealed, Kongs are never allowed.
Note: Normally irregular hands are required to be concealed but e.g.,
French, Australian and American rules allow certain irregular hands to
contain melded sets. Note that the melding rules are governed by the shape
of the hand. E.g., in so called gate hands, which normally require
terminal triplets, you cannot acquire any of the needed terminals by
claiming Chows. Melded Chows, however, can be used to collect sequences
(e.g., if a series of tiles from 2 to 8 from the same suit is needed, it is
possible to have a melded Chow of the tiles 3-4-5 and have the remaining
tiles (2, 6, 7 and 8) in hand.
- If melded sets are allowed, you can use the Double if concealed option
to double the specified scoring, if the hand goes out concealed (winning
tile can be taken from a discard). These kinds of assignments are sometimes
used in Western Mah Jong.
- You can enable scoring for multiple limit hands by checking the Allow
multiple limit hands box. E.g., if All Honors scores 1600% of the Limit
and Three Great Scholars scores 1600% of the Limit, the hand would score a total
of 3200% of the Limit, and scoring for any other pattern is ignored. If the
option is not used, the final score of a hand containing multiple limit
hand patterns is determined by the highest scoring pattern.
Note: The option has effect only on patterns, which are counted
directly (i.e., those specified with % of Limit scoring unit or
marked to be counted directly). For any other hand and pattern the
highest possible final score is determined either by the
Limit, or by the highest value of a settling
table (Mangan and Faan-Laak scoring systems).
Tip: To quickly assign a winner item the scoring of 100% of the Limit, double click the item while holding down the CTRL key.
To quickly assign a loser item the scoring of the equivalent winner item,
double click the loser item while holding down the CTRL key.
Related topics:
Initial and Limit points
Logic of scoring system
Rounding
Settling tables
Paying method
Penalties
Procedures:
Creating and managing custom rule presets
Printing scoring items
Renaming scoring items
Resetting the names of scoring items