Rule variations
Claiming rules Sacred Discard (jap. furiten)
In the Japanese Mah Jong, where an unwise discard may result in severe
losses, the
meaning of discarded tiles is very important. Accordingly the Japanese rules
often apply special rules which restrict a player's right to go out on a discarded
tile. The rule of Missed Discard regulates player's right to go out on
successive identical discards while the rule of Sacred Discard regulates
player's right to go out on a tile which he himself has discarded earlier during
the deal.
Four Winds supports four different versions of the rule of Sacred Discard:
- Traditional rule is used by default in the Japanese
Transitional rule preset and forbids a player to go out on a discard that is identical to his
own last discard. (The player, however, is allowed to claim a sacred discard but he cannot
go out on the same turn, but needs to discard one of his tiles.)
- Extended version applies the rule to entire deal. In this case a player
is not allowed to go out on a discard that is identical with any of the tiles
he has
discarded during the deal.
- 1-4-7 Rule is sometimes used in Japanese and other Asian
versions of Mah Jong and further extends the previous version of this rule.
1-4-7 rule forbids a player to go out on another player's discard, if that
tile completes any set which his own discard could complete. E.g., if a player calls the winning tile with a
Wind pair and Bamboo 2, 3, 4, 5 and 6, and has discarded Bamboo 1 at an earlier stage of the
game, he may not go out on a claimed Bamboo 1, but going out by claiming a Bamboo 4 is
allowed (provided that the player makes it clear that the winning tile is used with the
tiles 5 and 6 and not with the tiles 2 and 3, the completion of which is prohibited
because of the sacred discard Bamboo 1). On the other hand, if the sacred discard is
Bamboo 4, the player is not allowed to go out on any discard (Bamboo 1, 4 or
7), since he cannot use the
winning tile in a set that is not affected by the sacred discard (Bamboo 4 contaminates
all possible completing sets, since it makes both Bamboo 3 and 5 sacred as it could be used either in a Chow 2-3-4 or 4-5-6, and accordingly cannot
be used in Chows 1-2-3 or 5-6-7, either).
- Absolute rule is used by default in the Japanese Modern rule
preset and is the strictest of these rule versions. It forbids a player to go out on any discard if
he has discarded during the deal a
tile that would complete his hand into a structurally legal winning hand.
Note that the possible minimum point restriction is ignored when determining
the sacredness of hand (e.g., the hand is considered sacred even if the
discarded tile would not complete the hand into a legal winning hand as
regards the minimum point requirement).
Example of the 1-4-7 Rule. Assuming that a player is calling with
Bamboo 2, 3, 4, 5 and 6, plus a Wind pair in hand and that he has
discarded Bamboo 4 earlier during the deal, he may not claim any of the
possible three winning tiles Bamboo 1, 4 or 7 from
another player, but is forced to go out on a self-drawn tile (or change the affected tiles
in his hand). He cannot claim Bamboo 1 since that tile completes the same
set (serial pair Bamboo 2-3) as his sacred discard (Bamboo 4) would.
Similarly, a claimed Bamboo 7 would complete the same serial pair (Bamboo 5-6)
which his sacred discard would and accordingly cannot be claimed. And
naturally he cannot claim Bamboo 4 as he has Bamboo 4 amongst his discards.
Example of the absolute rule. If a player has Bamboo 3, 4, three Bamboo 5's, and a pair of
East Winds in hand and he has
discarded earlier during the deal Bamboo 2 or 5, he may not claim any winning tile from
another player, but is forced to go out on a self-drawn tile (or change the affected tiles
in his hand). This is true, even if he could complete the hand with another set for which he has not
discarded a completing tile (e.g., East in the example above), or if he has discarded the tile before having the other tiles
needed to complete the hand (what matters is the current state of the hand).
To apply the rule of Sacred discard:
- Choose Preferences on the File menu.
- From the Rule Presets list, choose a customized rule preset.
- Choose Claiming under the Rules section of the
category tree.
- From the Sacred discard list, choose the desired version of the rule.
Allowing declaration of “Sacred Discard”
Sometimes rules allow a player to declare “sacred discard”. When a player
makes this declaration, all restrictions related to going out on a sacred
discard are removed. To enable this rule option, do the following:
- Choose Preferences on the File menu.
- From the Rule Presets list, choose a customized rule preset.
- Choose Claiming under the Rules section of the
category tree.
- Check the Allow declaration box.
Note: To make the declaration, choose Declare Sacred on the Game
menu. After the declaration the player's last discard is marked with
player's own wind disc to indicate the point of the declaration: the sacred tile
can be a tile marked with the disc, or any discard preceding it. Note that if
declaration of “Sacred Discard” is allowed, and the rules support
voluntary ready
declaration (Riichi), the declaration of “Sacred Discard” must be made
before (or on the turn) a player declares ready.
Displaying extended discard information
The rule of Sacred Discard requires the use of extended discard information as to allow
players to see in melded sets the discarder of the completing tile. This gives the
players an opportunity to make "safe" discards, which is particularly
important in the Japanese Mah Jong, where the discarder pays for all losers.
In Four Winds you can enable this feature by checking the Extra info box on the
General option page (under the Rules section
of the category tree). For more information on this option, see
Using extended discard information.
Sacred discards and the rule of Ready
The rule of Sacred Discard is often used together with rule of
voluntary ready
declaration (Riichi), but sometimes interpreted in a special way:
- If the Missed/discarded winning tile makes the hand dead option is
checked in the Options for Ready declaration dialog box (accessed
by clicking the Options button on the Ready rule option page
under the Rules
section of the category tree), the rule of Sacred Discard is
overridden for a hand declared ready, and replaced by a still stricter rule.
The Missed/discarded winning tile makes the hand dead rule option
dictates that if a player has discarded during the deal a tile that would
complete his current hand into a structurally complete winning hand, he is
not allowed to declare Ready – doing so results in faulty declaration of
Ready, and appropriate penalties are applied. If the ready declaration is
not immediately validated (and thus canceled, if illegal), and the player
subsequently declares Out, this is considered a faulty declaration of
Out.
In addition, should the player miss a discard he could use to go out, or
discard himself a winning tile, his hand is considered dead, and any
subsequent declaration of Out (whether on a discarded tile or on a
self-drawn tile) is considered a faulty declaration of Out (on the other
hand, if the player does not declare Out, he may be penalized for faulty
declaration of Ready).
- If the Missed/discarded winning tile makes the hand dead option is not
checked, there are no special considerations – as regards the rule
of Sacred discard – for the ready declaration and for the possible
mistakes after the declaration. The player can declare Ready even if there
is a winning tile amongst his discards. Depending on the form of the Sacred
Discard rule (traditional, extended, 1-4-7 rule or absolute), there may be restrictions
for claiming the winning tile, but these restrictions are handled similarly
for all hands (whether declared ready or not).
Related topics:
Claiming rules – Chows
Claiming rules – Pair
Claiming rules – Over-claiming
Claiming rules – Missed Discard
Claiming rules Kuikae
Claiming rules – Competitive claims for going out