Rule presets

Japanese Transitional

This rule preset represents a kind of a mid-point between the classical and modern versions of Japanese Mah Jong. In addition to rule of Riichi (voluntary declaration of Ready), several new patterns are introduced, often with different scoring for composing them of concealed or partially melded sets (note the difference to the modern Japanese Mah Jong, where a higher scoring is often given for having a pattern in a concealed hand [winning tile can be claimed], in which case one of the composing sets, if it completes the hand, can be melded).

Many traditional patterns have been given a slightly higher score and initial points have been raised to 8,000 points, limit being 1,500 points. Transitional rules also use simplified versions of rules typically used in modern Japanese, e.g., payments for ready players after a draw, and bonus for dealer's extra hands.
Tiles 136 (no extra tiles)
Initial points 8,000
Limit points 1,500
Restrictions for the winning hand None
Claiming rules for going out Player first in turn wins
Passing of the deal When non-dealer wins or deal ends in a draw
Rule of Ready Rule of Riichi: voluntary declaration, concealed hand required (concealed Kongs allowed before the declaration), hand is locked after the declaration, going out on first possible discard required; payment: 100 pts for the declaration (collected by the winner), 1 dbl if succeeded
Payment To winner only; Japanese scheme; Payments for ready hands after a draw
Discards Per player with extended discard information
Specialties Dealer's extra hands; Sacred Discard (Extended); Missed Discard (Traditional)
Scoring Standard
Basic tile points Standard
Scores for basic sets Standard
Scores for Flowers and Seasons Not used
Scores for patterns based on Chows Same Chow from all suits (1/1* dbl), Two identical Chows (0/1* dbl), Three identical Chows (1/2* dbl), 3 Chows of 1 suit, step 3 (1/2* dbl)
Note: * indicates scoring when the sets are all concealed.
Scores for patterns based on Pungs and Kongs Little Three Dragons (4 dbl), Three triplets of the same number (1 dbl), Three Kongs (2 dbl), Three concealed triplets (2 dbl), Four triplets, one concealed (2 dbl), Four triplets, two concealed (2 dbl), Four triplets, three concealed (3 dbl)
Scores for patterns based on the whole hand Concealed hand (last tile discarded) (10 pts), Fully concealed hand (1 dbl, forced scoring), No-points hand (1 dbl), All Simples (1 dbl), Terminal or Honor in all sets (1 dbl), All Terminals and Honors (2 dbl); One suit with Honors (1 dbl), One suit only (4 dbl)
Scores for miscellaneous patterns None
Scores for winning Standard, i.e.: Winning (20 pts), Self-drawn last tile (2 pts), Out on a one-chance Chow (2 pts), Out on a pair (2 pts), Out on the last tile of the Wall ( 1dbl), Out on the last tile discard (1 dbl), Out on a supplement tile (1 dbl), Out by robbing a Kong (1 dbl). In addition, Declaration of Ready (1 dbl).
Rounding Rounding off to nearest ten after doubles
Penalties Faulty out: Deal ends and offender pays 50% of the Limit, East pays double (the deal is passed if the offender is East); Faulty Ready declaration: Deal ends and offender pays 50% of the Limit, East pays double; paid only if the deal ends in a draw; Faulty claims: 100 pts for each faulty claim, paid to the winner. In addition: each player who has declared ready without winning the deal must pay a penalty of 100 points to the winner of the deal; Insurance penalties: None
Limit hands Classical: Hidden Treasure (100%, concealed Kongs allowed), Three Great Scholars (100%), Little Four Winds (100%), Big Four Winds (100%), All Honors (100%), All Terminals (100%), Nine Gates (100%), Thirteen Orphans (100%); Serpents: None; Pairs: Seven pairs (100 pts fixed + cumulative doubles) Note: Identical pairs are not allowed; Special ways of going out: Heavenly hand (100%) and Earthly hand (100%); American hands: None; Miscellaneous: None.

Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Australian
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table