Scoring variations

Payments to winner – Korean scheme

This payoff scheme is used in Korean Style rule preset. If the winning tile is self-drawn, each loser pays according to the winner's final score. If the winning tile is a discard, only the discarder pays the winner's final score (other losers pay nothing).

Note that this scheme only simulates the Korean payoff scheme, which actually uses a system where a certain amount of points (faans) are added to the winner's final score only at the time of payments, depending on the way of going out. E.g., in a so called 1-5-10 scheme the payments are determined as follows (here it is assumed that the winner's final score is 3 points in all cases):

Note: "1" in the 1-5-10 scheme refers to base unit used in the payments (e.g., "2-5-10" means that all payments are doubled once). This can be supported in Four Winds by specifying a customized payment table.
  East Discarder Others Total
East self-drawn 1 3
Non-East self-drawn 1 1 3
East on discard 2 0 2
Non-East on East's discard 2 0 2
Non-East on Non-East's discard 0 2 0 2
To enable the payment option:
  1. Choose Preferences on the File menu.
  2. Choose a customized rule preset from the Rule presets list.
  3. Choose Payments under the Scoring section in the category tree of the Preferences dialog box.
  4. From the Payments to Winner list, select Korean.

Variations to the payment method:
Overview
Pay to winner only
Pay between all players
Only add up scores
Payments to winner – Chinese Classical scheme

Payments to winner – Chinese Modern scheme
Payments to winner – Chinese Official/Taiwanese scheme
Payments to winner – Japanese scheme
Payments to winner – Mahjong Masters Million scheme
Payments to winner – Internet Mahjong Server scheme
Payments to winner – Simple scheme
Payments to winner – WMPA scheme
Payments to winner – Customized scheme
Payments to winner – Each loser always pays the minimum
Payments to winner – East receives double
Payments between losers – East pays and receives double

Related topics:
Creating and managing custom rule presets
Initial and Limit points
Logic of scoring system
Inclusion and scoring of hands and patterns
Rounding
Settling tables
Penalties