Scoring

Scores for patterns based on Pungs and Kongs ( = triplets)

The winner (and losers, as well, if enabled by the rules) receives bonus points for the following patterns:
Item Melded Concealed pattern / in concealed hand (winning tile can be a discard) Variations Additional options
Triplets 1 and 9 of the same suit (Old and young)
Bamboo 1Bamboo 1Bamboo 1 Bamboo 9Bamboo 9Bamboo 9
CN 1 faan; WA 3 pts n/a
Triplets 1 and 9 of the same suit twice
Bamboo 1Bamboo 1Bamboo 1 Bamboo 9Bamboo 9Bamboo 9 Dot 1Dot 1Dot 1 Dot 9Dot 9Dot 9
Note: Implies scoring for Pung hand , unless Forced scoring option is applied to Pung hand, and always implies scoring for All of three numbers/All of three 'numbers'.
CN* 6 faan; WA 100 pts n/a
3 triplets of Terminals and Honors
Bamboo 1Bamboo 1Bamboo 1 Bamboo 9Bamboo 9Bamboo 9 Green DragonGreen DragonGreen Dragon 
IT 1 dbl n/a
4 triplets of Terminals and Honors
Bamboo 1Bamboo 1Bamboo 1 Bamboo 9Bamboo 9Bamboo 9 Green DragonGreen DragonGreen Dragon East WindEast WindEast Wind
Note: Implies scoring for Pung hand, unless Forced scoring option is applied to Pung hand.
IT 3 dbl n/a
2 triplets of the same number (Little flower, Ch. shuang tong ke)

Bamboo 1Bamboo 1Bamboo 1 Dot 1Dot 1Dot 1
CO 2 pts; CN 1 faan each n/a
2 triplets of the same number twice  
Bamboo 1Bamboo 1Bamboo 1 Dot 1Dot 1Dot 1 Character 4Character 4Character 4 Dot 4Dot 4Dot 4
Note: Implies scoring for Pung hand, unless Forced scoring option is applied to Pung hand, and always implies scoring for All of three numbers/All of three 'numbers'
  n/a
2 triplets and a pair of the same number
Bamboo 4Bamboo 4Bamboo 4 Character 4Character 4Character 4 Dot 4Dot 4 
WA 3 pts; ZJ 25 pts n/a
Three triplets of the same number (Brothers Pung, Ch. san se tong ke, Jap. san-shoku-dou-kou)

Bamboo 4Bamboo 4Bamboo 4 Character 4Character 4Character 4 Dot 4Dot 4Dot 4 
CO 16 pts, WA 15 pts; ZJ 120 pts; IT, JT 1 dbl; CN*, MMM 4 faan; IMS, W 2 faan; JM 2 han n/a
2 triplets of a Chow set
Bamboo 2Bamboo 3Bamboo 4 Bamboo 3Bamboo 3Bamboo 3 Bamboo 4Bamboo 4Bamboo 4 
WA 15 pts n/a
2 triplets + pair in sequence of 1 suit (the pair can be any of the numbers)
Bamboo 3Bamboo 3Bamboo 3 Bamboo 4Bamboo 4 Bamboo 5Bamboo 5Bamboo 5
WA 3 pts  
3 triplets in sequence of 2 suits
Bamboo 3Bamboo 3Bamboo 3 Bamboo 4Bamboo 4Bamboo 4 Dot 5Dot 5Dot 5
CN* 2 faan n/a
3 triplets in sequence of 3 suits
Bamboo 3Bamboo 3Bamboo 3 Character 4Character 4Character 4 Dot 5Dot 5Dot 5
CO 8 pts, CN* 3 faan n/a
3 triplets in sequence of 1 suit (Sisters Pung, Jap. san-ren-kou)

Bamboo 3Bamboo 3Bamboo 3 Bamboo 4Bamboo 4Bamboo 4 Bamboo 5Bamboo 5Bamboo 5
CO 24 pts, WA 15 pts; ZJ 100 pts; CN* 4 faan n/a
3 triplets of a Chow set (Three Ladies Teaching the Child)
Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 2Bamboo 2 Bamboo 3Bamboo 3Bamboo 3 Bamboo 4Bamboo 4Bamboo 4 
CN* 12 faan; WA 200 pts n/a
3 triplets of 2 suits, jump 2
Bamboo 3Bamboo 3Bamboo 3 Bamboo 5Bamboo 5Bamboo 5 Dot 7Dot 7Dot 7
CN* 2 faan n/a
3 triplets of 3 suits, jump 2
Bamboo 3Bamboo 3Bamboo 3 Character 5Character 5Character 5 Dot 7Dot 7Dot 7
CN* 3 faan n/a
3 triplets of 1 suit, jump 2
Bamboo 3Bamboo 3Bamboo 3 Bamboo 5Bamboo 5Bamboo 5 Bamboo 7Bamboo 7Bamboo 7
CN* 4 faan n/a
3 triplets of 2 suits, jump 3
Bamboo 3Bamboo 3Bamboo 3 Bamboo 6Bamboo 6Bamboo 6 Dot 9Dot 9Dot 9
CN* 2 faan n/a
3 triplets of 3 suits, jump 3
Bamboo 3Bamboo 3Bamboo 3 Character 6Character 6Character 6 Dot 9Dot 9Dot 9
CN* 3 faan n/a
3 triplets of 1 suit, jump 3
Bamboo 3Bamboo 3Bamboo 3 Bamboo 6Bamboo 6Bamboo 6 Bamboo 9Bamboo 9Bamboo 9
CN* 4 faan n/a
3 triplets of 2 suits, jump 4
Bamboo 1Bamboo 1Bamboo 1 Bamboo 5Bamboo 5Bamboo 5 Dot 9Dot 9Dot 9
CN* 2 faan n/a
3 triplets of 3 suits, jump 4
Bamboo 1Bamboo 1Bamboo 1 Character 5Character 5Character 5 Dot 9Dot 9Dot 9
CN* 3 faan n/a
3 triplets of 1 suit, jump 4
Bamboo 1Bamboo 1Bamboo 1 Bamboo 5Bamboo 5Bamboo 5 Bamboo 9Bamboo 9Bamboo 9
CN* 4 faan n/a
4 triplets in sequence (any number of suits allowed)
Bamboo 1Bamboo 1Bamboo 1 Bamboo 2Bamboo 2Bamboo 2 Dot 3Dot 3Dot 3 Character 4Character 4Character 4 
Note: Implies scoring for Pung hand, unless Forced scoring option is applied to Pung hand.
n/a
4 triplets in sequence of 1 suit
Bamboo 1Bamboo 1Bamboo 1 Bamboo 2Bamboo 2Bamboo 2 Bamboo 3Bamboo 3Bamboo 3 Bamboo 4Bamboo 4Bamboo 4 
Note: Implies scoring for Pung hand, unless Forced scoring option is applied to Pung hand.
CO 48 pts,  WA 240 pts; ZJ 200 pts (+ 40 pts for Pung hand) n/a
Two concealed triplets (Ch. liang an kan, Jap. ryan-an-kou)
,
n/a –  (implicitly concealed) CO, T 2 pts n/a
Three concealed triplets (Ch. san an ke, Jap. san-an-kou)
n/a –  (implicitly concealed) CO 16 pts, K 4 pts, T 5 pts, WA 15 pts; ZJ 25 pts; CC, D, G, JC, JT, IT 1 dbl, CT 2 dbl; CN* 1 faan, IMS, MMM, W 2 faan; JM 2 han n/a
Two Kongs (Ch. er gang, shuang gang, Jap. ryan-kan)
,
Note: When the patterns Two Kongs, Two mixed Kongs and Two concealed Kongs all have a scoring value, Two Kongs is interpreted to be consisted of two melded Kongs. Accordingly, no extra points will be given for Melded Kong or Concealed Kong patterns.
If either Two mixed Kongs or Two concealed Kongs does not have a scoring value (or if neither does), nothing is assumed of the kinds of Kongs included in Two Kongs, and accordingly extra points for possible Melded Kong and Concealed Kong patterns will be added.
n/a (See Two concealed Kongs) CO 6 pts, WA 5 pts, ZJ 20 pts; IMS 2 faan n/a
Two mixed Kongs
Note:
No extra points for the patterns Melded Kong and Concealed Kong will be given for the Kongs included in this pattern. This pattern will never be used as a composite of logically higher patterns.
CO 4 pts n/a
Two concealed Kongs (Ch. er an gang, shuang an kang, Jap. ryan-an-kan)
,
Note: No extra points for the pattern Concealed Kong will be given for the Kongs included in this pattern.
n/a CO 8 pts; CT 2 dbl n/a
Three Kongs (Ch. san gang, Jap. san-kan-tsu)

Note: Three Kongs plain is assumed to consist of at least melded Kongs so extra points for the possible Melded Kong are not added, but points for possible Concealed Kong patterns will be added.
n/a (See Three concealed Kongs) CO 32 pts, WA 40 pts; ZJ 120 pts; CN* 6 faan, IMS, MMM, W 2 faan; JM 2 han n/a
Three concealed Kongs (Ch. san an gang, Jap. san-an-kan)
n/a CN* 6 faan,  CT 3 dbl, D 2 dbl n/a
Four triplets, one concealed
Note: Implies scoring for Pung hand (unless forced scoring is specified for Pung hand).
n/a AC 1 dbl, JT 2 dbl n/a
Four triplets, two concealed
Note: Implies scoring for Pung hand (unless forced scoring is specified for Pung hand).
n/a AC 1 dbl, JT 2 dbl n/a
Four triplets, three concealed
Note: Implies scoring for Pung hand (unless forced scoring is specified for Pung hand).
n/a AC 1 dbl, JC 1 dbl, JT 3 dbl n/a
Four concealed triplets (Ch. si an ke, Jap. su-an-kou)

Note: If the general Kong option for considering Kongs as concealed triplets (specified on the General option page of the Rules section) is looser or the same as that specified for Concealed hand, no extra points are paid for Concealed hand, since in this case the pattern implies Concealed hand. Similarly, if the general Kong option is looser or the same as that specified for Fully concealed hand, and the rules specify scoring for Self-drawn last tile, extra points are paid only for the latter.
Note: Implies scoring for Pung hand.
n/a – (implicitly concealed) CO 64 pts, K 11 pts, T 15 pts, WA 80 pts, ZJ 120 pts (+ 40 pts for Pung hand);  CT, IT 3 dbl, D 2 dbl; W 12 faan n/a
Five concealed triplets (Ch. wu an ke)

Note: Available only in 16-tile games, where this hand is handled as Four concealed triplets in a regular game.
n/a – (implicitly concealed) T 40 pts n/a
Four Kongs (Ch. si gang, Jap. su-kan-tsu)

Note:
Compare also Four Kongs in the Limit & Special hands list. Implies scoring for Pung hand. Four Kongs plain is assumed to consist of at least melded Kongs so extra points for the possible Melded Kong are not added, but points for possible Concealed Kong patterns will be added.
n/a (See Four concealed Kongs) D 3 dbl; ZJ 200% of Limit; W 12 faan n/a
Four concealed Kongs (Ch. si an gang, Jap. su-an-kan-tsu)

Note: If the general Kong option for considering Kongs as concealed triplets (specified on the General option page of the Rules section) is looser or the same as that specified for Concealed hand, no extra points are paid for Concealed hand, since in this case the pattern implies Concealed hand. Similarly, if the general Kong option is looser or the same as that specified for Fully concealed hand, and the rules specify scoring for Self-drawn last tile, extra points are paid only for the latter.
Note: Implies scoring for Pung hand.
n/a – (implicitly concealed) CT 12 dbl; D Limit n/a
Two Dragons (Ch. er yuan pai
,
Green DragonGreen DragonGreen Dragon White DragonWhite DragonWhite Dragon
Note: Implies scores for Dragons
CO 6 pts n/a
Little Three Dragons (Ch. xiao san yuan, Jap. sho-san-gen)

Green DragonGreen DragonGreen Dragon White DragonWhite DragonWhite Dragon Red DragonRed Dragon
Note: Implies scores for Dragons. If the remaining tiles are terminals and the hand receives points for All Terminals and Honors, no extra points are given for All of three "numbers".
3 dbl n/a BR, AM, AU 0 pts, CO 64 pts, K 5 pts, T 15 pts, WA 40 pts, ZJ 60 pts; CT 6 dbl; CN 6 faan, HK, MMM, W 4 faan, IMS 3 faan; JM 4 han n/a
Big Three Dragons (Ch. dai san yuan, Jap. dai-san-gen)

Green DragonGreen DragonGreen Dragon White DragonWhite DragonWhite Dragon Red DragonRed DragonRed Dragon
Note: Implies scores for Dragons; compare also with Three Great Scholars in the Limit & Special hands list. If the remaining tiles are terminals and the hand receives points for All Terminals and Honors, no extra points are given for All of three "numbers".
n/a T 30 pts; CC 5 dbl n/a
Little Three Winds (Ch. wei wei; two Pungs/Kongs and a pair of Winds)
East WindEast WindEast Wind South WindSouth WindSouth Wind West WindWest Wind
Note: Does not imply scores for Winds. If the remaining tiles are terminals and the hand receives points for All Terminals and Honors, no extra points are given for All of three "numbers".
n/a T 5 pts, WA 3 pts; ZJ 25 pts; CN* 3 faan n/a
Big Three Winds (Ch. san feng, three Pungs/Kongs of Winds)

East WindEast WindEast Wind South WindSouth WindSouth Wind West WindWest WindWest Wind
Note: Does not imply scores for Winds. If the remaining tiles are terminals and the hand receives points for All Terminals and Honors, no extra points are given for All of three "numbers".
n/a CO 12 pts, T 15 pts, WA 30 pts; ZJ 120 pts; CN* 6 faan n/a
*) The scoring is not enabled in the pre-defined rule preset but is a common option.
#) The scoring for concealed hand (the winning tile can be a discard)
(%) Depending on the Kong option specified, certain rules (e.g. Dutch, Chinese New Style, Wilmington Advanced, etc.) may consider all kinds of Kongs as concealed triplets.

Related topics:
Overview
Basic scheme of calculation
Scores for basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on the whole hand
Scores for miscellaneous patterns
Scores for winning
Limit and Special hands – Classical
Limit and Special hands – Serpents
Limit and Special hands – Pairs
Limit and Special hands – Special ways of going out
Limit and Special hands – American hands
Limit and Special hands – Miscellaneous
Doubling table
Settling tables
Rounding
Limit points

Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns