Item | Melded hand |
Concealed hand (winning tile may be a discard) | Variations | Additional options |
---|---|---|---|---|
Exposed hand (waiting with a single tile for the tile completing the
pair) Note: Implies One-chance hand and Out on a pair, if scoring specified with the same unit. Implies Out on self-drawn last tile, if scoring is specified for Fully exposed hand and Exposed hand and Fully exposed hand use the same Kong options. |
| n/a | T 3 pts, WA 5 pts; IT 1 dbl; CN 2 faan | Acceptance of Kongs: All Kongs (CN,
IT) / Melded Kongs (default) / Kongs from
melded Pungs / No Kongs (WA) Note: This setting overrides the general Kong option specified on the General option page of the Rules section. |
Concealed hand (discarded last tile) (Ch. men qian
qing, Jap. men zen chin) Note: All 7 pairs based hands and most Limit hands (when melds are not allowed) imply Concealed hand, as do patterns that by definition require 4 concealed sets (this does not include patterns which specify separate scoring assignment for being melded or concealed). Consequently, no extra points for Concealed hand are paid for these hands. Note however that if the Kong option for Concealed hand is stricter than the general Kong option (as regards considering Kongs as concealed triplets), and hand consists of mere triplets, points for Concealed hand would be paid, since in this case the pattern would not logically imply Concealed hand. The pattern is available also in the Basic points category. | n/a | | CO 2 pts, T 1 pt, JC, JR 10 pts, K 1 pt, WA 3 pts, ZJ 5 pts; AM, CT 1 dbl, G 3 dbl; JM 10 fu; CN, W 1 faan | Acceptance of Kongs: No Kongs (AU, IT) / Concealed Kongs (default) / Concealed
and claimed Kongs / All Kongs (CN, T,
WA) Note: This setting overrides the general Kong option specified on the General option page of the Rules section. |
Fully concealed hand (Ch. men zen tsuu mo, Jap. men zen
tsumo) Note: Implies Self-drawn last tile if scoring specified with the same unit. Always implies Concealed hand. Note too that all 7 pairs based hands and most Limit hands (when melds are not allowed) imply Concealed hand, as do patterns that by definition require 4 (or 5, when playing with 5 sets) concealed sets (this does not include patterns which specify separate scoring assignment for being melded or concealed). Consequently, if the rules specify scoring for both Fully concealed hand and Self-drawn last tile, and a player has a hand that by definition implies Concealed hand only points for the Self-drawn winning tile are paid (see the note on Forced scoring for exceptions). Note however that if the Kong option for Fully concealed hand is stricter than the general Kong option (as regards considering Kongs as concealed triplets), and hand consists of mere triplets, points for Fully concealed hand would be paid, since in this case the pattern would not logically imply Fully concealed hand. In this situation points for Self-drawn last tile would be zeroed (unless specified in different unit). Another scoring exception (used e.g. in Korean rules) is applied if a player has a hand that by definition implies Concealed hand, and the rules specify scoring for both Concealed hand and Fully concealed hand, both in same unit and with the same Kong options, but do not specify scoring for Self-drawn winning tile. In this case the hand receives the difference of scores between these two patterns (e.g., if Fully concealed hand is worth 3 points, and Concealed hand worth 2 points, hands like Seven pairs would receive only 1 point instead of 3 for going out fully concealed). Note that the pattern is available also in the Basic points category. |
n/a | 1 dbl | AC, HK, W, ZJ 0; K 2 pts; T 3 pts, CO 4 pts, WA 7 pts, ZJ 5 pts; AU, CT, D 2 dbl; CN 3 faan, IMS, MMM 1 faan; JM 1 han; G 50% (or 100%) of Limit | Acceptance of Kongs: No Kongs (CN,
AU, IT) / Concealed Kongs (default) / Concealed
and claimed Kongs (CC) / All Kongs (T,
WA) Note: This setting overrides the general Kong option specified on the General option page of the Rules section. Forced scoring (Y/N) D, JM, JT Yes. If checked, scores for Fully concealed will be paid, even if the hand would imply a Concealed hand and separate scores would be paid for Self-drawn winning tile. E.g., a player could earn 3 doubles for a 7 pairs hand, 2 doubles for Fully concealed hand and 2 points for Self-drawn winning tile. Normally the points for Fully concealed hand would be zeroed in situations like this. Note that even if this option is checked, the hands like Fully Concealed Suit Hand and Hidden Treasure with requirement for fully concealed always imply Fully concealed hand so no extra points are paid in these cases. Double if contains doubles (Y/N): G Yes Note: If checked, and the hand contains patterns (other than Fully concealed hand) that earn doubles (or han), the scoring for Fully concealed hand will be doubled. |
Chicken hand (a hand with no other scoring value, except possible bonus for winning the hand) | – | – | CO 8 pts, T 5 pts, ZJ 1 pt | Allow points for Flowers/ Seasons and Dora tiles (Y/N) CO,
T Yes. If checked, ignores bonus points for these tiles (and also for the
pattern No Flowers/Seasons) when the value of the hand
is calculated. Allow maximum of 1 Flower/Season: (Y/N) T Yes. If checked, a Chicken hand can contain a maximum of one Flower or Season tile. The option is available only if the option above is checked. |
No-points
hand
(Ch. ping huo, Jap. pin-fu) Note: Normally requires that the winning tile is a discard and used for a multi-chance Chow. The program excludes from the point calculation all other point/fu-scoring patterns except points/fu paid for Winning and a Concealed hand. |
– | – | K (1)/1 pt#; AC, JC, JT 1 dbl; JM 10 fu / 1 han# | Allow special ways of going out (Y/N) AC
Yes Note: Refers to extra points for going out on a pair or a one-chance Chow or going out self-drawn - if the option is checked, no extra points are paid for any versions of these patterns (including e.g. Out on 5 in a Chow 4-5-6, etc). No other patterns are checked for this condition. Allow fully concealed hand (Y/N) JM Yes Note: Refers to extra points given for going out on a self-drawn winning tile - if the option is checked, no extra points are paid for going out on a self-drawn tile (mutually exclusive with the option above). Note that checking this option does not allow going out self-drawn with a melded hand (one containing melded sets before going out). No Honors (Y/N). Note: Usually only value pairs (dragons, own Wind and Wind of the Round) are excluded from the hand, but enabling this option excludes all Honors, disregarding their scoring value. Traditional interpretation (Y/N) K, T Yes Note: If checked, the restrictions for going out on a pair or a one-chance Chow or on a self-drawn tile are applied, even if none of these patterns has a scoring assignment. Otherwise only those restrictions are examined which have an equivalent scoring assignment. |
Chow hand (a regular hand with no Pungs or Kongs;
Ch. ping huo, Jap. pin-fu) Note: This pattern is often restricted in some way (e.g., by requiring that the pair is valueless), but normally there are no restrictions on the way the hand is completed. Chow hand can thus be considered as an alternative definition for the No-points hand (in Asian rules there is no terminological distinction between the two: Chow hand is also called 'ping huo'). The pattern is available also in the Basic points category. |
1 dbl | 1 dbl |
AC, AM,
BR, G, JC, JM,
JT, K
0 pts;
AU 0/10# pts, CO, WA 2 pts, T 3 pts, ZJ 5 pts; CN, HK, W 1 faan, IMS 1/2# faan, MMM 0/1# faan |
Out on Chow (Y/N) Out on multi-chance Chow (Y/N) No value pairs (Y/N) AU, CC, EC Yes No traditional value pairs (Y/N) CN, HK, WA Yes No honors (Y/N) CO, CT, T, W Yes Forced scoring (Y/N) ZJ Yes |
Grand Chow hand (Ch. dai ping huo, Jap. dai-pin-fu) Note: It is assumed that Grand Chow hand is defined as a special case of Chow hand and thus the pattern always implies Chow hand. The pattern is typically used in Taiwanese Mah Jong only. |
| – | T 10 pts | Out on Chow (Y/N) Out on multi-chance Chow (Y/N) No value pairs (Y/N) No traditional value pairs (Y/N) No Flowers/Seasons (Y/N) T Yes No honors (Y/N) T Yes |
Chow hand of simples | | n/a; same as for melded hand | Last tile must be valueless (Y/N) Note: Refers to extra points for going out on a pair or a one-chance Chow, or self-drawn. | |
Pung hand (a regular hand with no Chows) (Ch. dui
dui huo, Jap. toi-toi-ho) Note: The pattern is available also in the Basic points category. |
1 dbl | n/a; same as for melded hand | AC, AM, G 0 pts, CO 6 pts, K 2 pts, T 10 pts, WA 12 pts, ZJ 40 pts; CT, IT 2 dbl; MMM, W 2 faan; CN, HK, IMS 3 faan; JM 2 han | Forced scoring (Y/N) D,
ZJ
Yes (forced scoring means that a player always gets scoring for this pattern, even if a logically higher pattern, e.g., All Terminals and Honors, or All Honors, implies it). |
Pung hand with melded triplets (waiting with two pairs for the tile
completing the fourth triple – in 5-set game, the fifth triple) Note: Does not imply Pung hand since Pung hand can be completed in other ways, as well (a.k.a. Fourth Pung) |
| n/a; same as for melded hand | CN* 1 faan (added to the Pung hand) | n/a |
Pung hand of Simples |
| n/a; same as for melded hand | n/a | |
Pung hand of One Suit |
| n/a; same as for melded hand | G 50% of Limit | Require 1-3-5-7-9 (Y/N) G
Yes Note: When checked, the hand must contain triplets and a pair of 1's, 3's, 5's, 7's and 9's. The pair must be of 1's or 9's (Y/N) G Yes Note: When checked, the hand must contain triplets of 1's, 3's, 5's and 7's plus a pair of 9's, or a pair of 1's and triplets 3's, 5's, 7's and 9's. |
No fives The hand contains no number 5 tiles. |
| n/a; same as for melded hand | WA 2 pts | n/a |
All 2's, 5's or 8's Note: Implies Pung hand unless forced scoring is applied for Pung hand |
| n/a; same as for melded hand | WA 80 pts | n/a |
All same upside down Note: Consists of tiles that look the same upside down: Bamboo 245689, Dot 1234589 and White Dragon. |
| n/a; same as for melded hand | CO 8 pts | Two Suits implied (Y/N): CO
Yes Note: If checked, points for Two suits only and Two suits with Honors (in this same category) are not added. |
All odd Note: Does not imply Pung hand (as the pattern can appear in 7-pairs version, as well). |
| n/a; same as for melded hand | CN 3 faan* | n/a |
All even Note: Does not imply Pung hand (as the pattern can appear in 7-pairs version, as well). |
| n/a; same as for melded hand | CO 18 pts (6 for Pung hand added); CN 3 faan* | n/a |
All Simples (Ch.
duan yao, Jap. tan-yao) Note: Japanese modern rules sometimes give scoring for All Simples in a concealed hand only (the rule is called Kuitan). |
| | K 1 pt, CO, WA 2 pts, ZJ 5 pts; CT, D, JC, JT, IT 1dbl; CN, IMS, MMM, W 1 faan; JM 1 han | n/a |
Terminal or Honor in each set
(Ch. quan dai yao, Jap. chan-tao, chan-tai-yao) |
| | CO 4 pts, WA 9 pts; ZJ 40 pts; CT, JC, JT 1 dbl; IMS, MMM 1/2# faan; CN, W 2 faan; JM 1/2# han | n/a |
Terminal in each set
(Jap. jyun-chan, jyun-chan-tai-yao) |
| | WA 15 pts; ZJ 50 pts; CT 3 dbl; IMS, MMM 2/3# faan, CN, W 3 faan; JM 2/3# han | n/a |
Terminal
1(9) in each set Note: Implies Terminal in each set, Same number in each set, Same number in each set across 3 and All of three numbers. |
| | WA 160 pts | n/a |
All Terminals and Honors
(Ch. hun yao jiu, Jap. hon-rao-to) , Note: Implies scoring for Terminal or Honor in each set, but not necessarily that for a Pung hand, unless the Pung hand implied option is checked (and no forced scoring is applied for Pung hand). Note that in the Limit & Special hands category a separate 7-pairs version is provided for All Terminals and Honors. |
3 dbl | 3 dbl | AM, T
0 pts, G
2 dbl; K
8 pts, CO(*) 32 pts, WA(*)
80 pts; ZJ
120 pts; AC, F,
CC, D 1 dbl, JC, JT,
BR(*) 2 dbl,
IT 4 dbl(*/**);
HK 0 faan, IMS, MMM
2/3# faan, CN(*) 9 faan, W
4 faan; JM 3 han Note: * marks that scoring for Pung hand is implied; ** marks that scoring for 3 triplets of Terminals and Honors and 4 triplets of Terminals and Honors are implied |
Basic Winds and Terminals implied (Y/N): CO
Yes Note: If checked, points for Pung of Winds, Kong of Winds, Pung of Terminals and Kong of Terminals (in the Basic sets category) are not added. Pung hand implied (Y/N): AU, BR, EC, CO, CN, IT, WA Yes Note: ZJ uses forced scoring for a Pung Hand, which means that scores for a Pung hand are added disregarding the value of this option. |
Same number in each set (Garden in Full Bloom) The same number appears in each of the four sets and a pair. |
| | CO 16 pts; CT 6 dbl; CN* 6 faan, W 3 faan | The number must be 5 (Y/N): CO,
W
Yes Note: Do not use this option together with scoring assignments for the across 4 and across 3 sub-versions below, as there is no logical way to decide how the scores should be combined. |
Same number in each set across 5 The same number appears in each of the four sets and a pair, and the hand contains 5 different number tiles. Note: Implies Same number in each set (but if The number must be 5 option is used, the scoring for Same number in each set across 5 is ignored). |
| | WA 40 pts | n/a |
Same number in each set across 4 The same number appears in each of the four sets and a pair, and the hand contains 4 different number tiles. Note: Implies Same number in each set (unless The number must be 5 option is used) and Same number in each set across 5. |
| | WA 60 pts | n/a |
Same number in each set across 3 The same number of the pair appears in each of the four sets and a pair, and the hand contains 3 different number tiles. Note: Implies Same number in each set (unless The number must be 5 option is used), Same number in each set across 5, Same number in each set across 4 and All of three numbers. |
| | WA 120 pts | n/a |
All of 1, 2, 3, 4 and 5 (All Small Tiles) | – | – | CT 3 dbl; CN* 3 faan | n/a |
All of 3, 4, 5, 6 and 7 (All Medium Tiles) | – | – | CN* 3 faan | n/a |
All of 5, 6, 7, 8, 9 (All Big Tiles) | CT 3 dbl; CN* 3 faan | n/a | ||
All of 1, 2, 3 and 4 | – | – | CO 12 pts | n/a |
All of 6, 7, 8 and 9 | – | – | CO 12 pts | n/a |
All of 3 numbers and Honors |
| | – | n/a |
All of three "numbers" (a.k.a. Mixed
three numbers) The hand contains tiles of only three "numbers". At least one of the numbers must be composed of suit tile, and rest of the Honors. Dragons are counted as one number and Winds as another. E.g., the hand below has 1 number in suits, 1 number in Dragons, and 1 number in Winds. Note: Since the pattern can appear also in a 7 pairs hand, scoring for Pung hand is not implied, unless specified otherwise by the option on the right. |
| | WA 60 pts; CN* 6 faan | Pung hand implied (Y/N) WA Yes |
All of three numbers (no Honors allowed) |
| | WA 60 pts | n/a |
All of 1, 2 and 3 (in CO called All Small Tiles) | – | – | CO 24 pts | n/a |
All of 4, 5 and 6 (in CO called All Medium Tiles) | – | – | CO 24 pts | n/a |
All of 7, 8 and 9 (in CO called All Big Tiles) | – | – | CO 24 pts | n/a |
All of two "numbers"
(a.k.a. Mixed two numbers) The hand contains tiles of only two "numbers. The other of the numbers must be composed of suit tiles, the other of Honors. Dragons are counted as one number and Winds as another. E.g., the hand below has one number in suits and another in Dragons. Note: Since the pattern can appear also in a 7 pairs hand, scoring for Pung hand is not implied, unless specified otherwise by the option on the right. |
| | WA 160 pts | Pung hand implied (Y/N) WA Yes |
All of two numbers
(no Honors allowed) Note: Implies Pung hand unless forced scoring is applied for Pung hand. |
| | WA 200 pts; CN* 12 faan | n/a |
No Honors (Ch. wu zi) |
– | – | CO, T 1 pt | n/a |
No Honors/Flowers (Ch. wu zi hua) |
| – | T 3 pts | n/a |
All suits, Dragons and Winds
(Five doors) All suits, Dragons and Winds is typically defined as a hand that consists of one set of each of the five "suits" (thus making it incompatible with a 7-pairs hand or in a 16-tile game). This interpretation can be overridden, see the option on the right. |
| | CO 6 pts, WA 12 pts; CT 3 dbl; CN 3 faan, W 2 faan | For regular hands only (Y/N): CO
Yes Note: If not checked, the pattern is available also for 7-pairs hands. Note that in 16-tile games this option is always cleared and its value cannot be changed. |
Two suits and Honors |
– | – | – | n/a |
Two suits only
(One suit less) |
| | CO 1 pt; WA 2 pts; CT 1 dbl; CN 1 faan | Allow Honors (Y/N): CO
Yes. Note: If checked, the hand may also contain Honors. |
One suit
and Honors
(Mixed hand, Ch. hun yi se,
Jap. hon-i-tsu) |
1 dbl | 1 dbl | CO 6 pts, K 2 pts, T 10 pts, WA 12 pts; ZJ 40 pts; CT 2 dbl, F 3 dbl; CN, HK, W 3 faan, IMS 3/4# faan, MMM 2/3# faan; JM 2/3# han | n/a |
One suit
and Honors 2-2-X Note: The hand consists of two sets of the same suit, two sets of Honors, and a pair of either the same suit or Honors. |
– | – | – | n/a |
One suit
and Honors 3-1-X Note: The hand consists of three sets of the same suit, one set of Honors, and a pair of either the same suit or Honors. |
– | – | – | n/a |
One suit
and Honors 4-1 Note: The hand consists of four sets of the same suit and a pair of Honors. |
– | – | – | n/a |
One suit
and Honors 5-1 Note: The hand consists of five sets of the same suit and a pair of Honors (available only in 16-tile Mah Jong). |
– | – | – | n/a |
One suit
and Special Honors Note: The hand consists of three sets and a pair of the same suit and one triplet of either Dragons or player's own Wind. |
– | – | – | n/a |
One suit only
(Clear hand, Ch. qing yi se,
Jap. chin-i-tsu) Note: In the Western Mah Jong One suit and Honors is often said to be a Cleared hand, and One suit only a Pure hand, while a hand containing more than one suits is said to be a Mixed hand. The pattern is available also in the Basic points category. |
3 dbl | 3 dbl | CO 24 pts, K 6 pts, T 40 pts, WA 80 pts; ZJ 100 pts; CT 6 dbl, JC, JT 4 dbl; CN 9 faan, MMM 5/6# faan, HK, W 6 faan, IMS 6/7# faan; JM 5/6# han | n/a |
*) The scoring is not enabled in the pre-defined rule preset
but is a common option. #) The scoring for concealed hand (the winning tile can be a discard) |
Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on Pungs and Kongs
Scores
for miscellaneous patterns
Scores for winning
Limit and Special hands Classical
Limit and Special hands Serpents
Limit and Special hands Pairs
Limit and Special hands Special ways of going out
Limit and Special hands American hands
Limit and Special hands Miscellaneous
Doubling table
Settling tables
Rounding
Limit points
Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns