Scoring

Scores for patterns based on Chows

In the default European Classical rule preset no additional points are paid for patterns based on Chow (except for the Chow hand, which is listed in Scores for patterns based on the whole hand). In some rules the winner (and losers, as well, if enabled by the rules) receives bonus for the following patterns:
Item Melded Concealed pattern / in concealed hand (winning tile can be a discard) Variations
Four Chows
Bamboo 2Bamboo 3Bamboo 4 Character 4Character 5Character 6 Dot 1Dot 2Dot 3 Dot 5Dot 6Dot 7
Same Chow from two suits (Little flower)
Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4
CO 1 pt; CN* 1 faan
Same Chow from two suits twice (the two Chows do not need to have same numbers)
Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4 Bamboo 5Bamboo 6Bamboo 7 Dot 5Dot 6Dot 7
Three Chows of the same numbers (any combination of suits allowed)
Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4 Character 2Character 3Character 4
IT 1 dbl
Same Chow from all suits (Three sisters, Ch. san se tong shun, Jap. san shoku dou jyun)

Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4 Dot 2Dot 3Dot 4
CO 8 pts, WA 9 pts, ZJ 35 pts; JT, CT 1 dbl; CN 3 faan, IMS, MMM 1/2# faan, W 2 faan; JM 1/2# han
Four Chows of the same numbers (implies Two identical Chows)
Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4 Character 2Character 3Character 4 Character 2Character 3Character 4
IT 2 dbl
Two identical Chows (Sister Chows, Ch. yi ban gao, tong lian shun, Jap. i-pei-kou)
,
Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4
CO 1 pt, WA 3 pts; ZJ 10 pts; JT 0/1¤ dbl, CT 1 dbl; CN 2 faan, IMS 1/2# faan, MMM 0/1# faan, W 0/1¤ faan; JM 0/1# han
Two identical Chows twice (a.k.a. Big seven pairs, 2 Lions Hug, Jap. ryan-pei-kou)

Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4 Dot 5Dot 6Dot 7 Dot 5Dot 6Dot 7
WA 80 pts, ZJ 55 pts; CT 6 dbl; CN 9 faan, MMM 2/3# faan, W 0/3¤ faan
Two identical Chows twice, same numbers
Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4 Character 2Character 3Character 4 Character 2Character 3Character 4
(e.g. B-123 B123 C-123 C-123)
 –
Three identical Chows (Ch. tong san shun)

Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4
CO 24 pts, WA 15 pts; ZJ 120 pts; IT 2 dbl; JT 1/2¤ dbl; CN* 6 faan
Four identical Chows (Ch. tong si shun) 

Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4 Bamboo 2Bamboo 3Bamboo 4
Note: Implies Four same in four Chows.
CO 48 pts; IT 3 dbl; CN* Limit, ZJ 200% of Limit
123789 of the same suit (Old and young)
Bamboo 1Bamboo 2Bamboo 3 Bamboo 7Bamboo 8Bamboo 9
CO 1 pt, WA 2 pts; CT 1 dbl; CN 1faan
123789 twice of the same suit (all sets must be from the same suit)
Bamboo 1Bamboo 2Bamboo 3 Bamboo 7Bamboo 8Bamboo 9 Bamboo 1Bamboo 2Bamboo 3 Bamboo 7Bamboo 8Bamboo 9
CO 64 pts, WA 40 pts; CT 6 dbl; CN* 6 faan
Options:
Require pair of 5's of the same suit
(Y/N): CO Yes
123 789 twice of two suits
Bamboo 1Bamboo 2Bamboo 3 Bamboo 7Bamboo 8Bamboo 9 Dot 1Dot 2Dot 3 Dot 7Dot 8Dot 9
CO 16 pts;  CT 6 dbl
Options:
Require pair of 5's of the third suit
(Y/N): CO Yes
Run of 6 tiles of 1 suit
Dot 1Dot 2Dot 3Dot 4Dot 5Dot 6
CO 1 pt
2 runs of 6 tiles of 1 suit (Double watch-strap)
Character 1Character 2Character 3Character 4Character 5Character 6 Dot 1Dot 2Dot 3Dot 4Dot 5Dot 6
CO 3 pts, CN* 4 faan
3 Chows of 2 suits, step 1
Bamboo 1Bamboo 2Bamboo 3 Dot 2Dot 3Dot 4 Dot 3Dot 4Dot 5
CN* 1 faan
3 Chows of 3 suits, step 1
Bamboo 1Bamboo 2Bamboo 3 Character 2Character 3Character 4 Dot 3Dot 4Dot 5
CO 6 pts; CN* 2 faan
3 Chows of 1 suit, step 1
Dot 1Dot 2Dot 3 Dot 2Dot 3Dot 4 Dot 3Dot 4Dot 5
CO 16 pts; CN* 3 faan
3 Chows of 2 suits, step 2
Bamboo 1Bamboo 2Bamboo 3 Dot 3Dot 4Dot 5 Dot 5Dot 6Dot 7
CN* 1 faan
3 Chows of 3 suits, step 2
Bamboo 1Bamboo 2Bamboo 3 Character 3Character 4Character 5 Dot 5Dot 6Dot 7
CN* 2 faan
3 Chows of 1 suit, step 2
Bamboo 1Bamboo 2Bamboo 3 Bamboo 3Bamboo 4Bamboo 5 Bamboo 5Bamboo 6Bamboo 7
CO 16 pts; CN* 3 faan
3 Chows of 2 suits, step 3 (Two-suit dragon)
Bamboo 1Bamboo 2Bamboo 3 Dot 4Dot 5Dot 6 Dot 7Dot 8Dot 9
CT, IT  1 dbl; CN* 1 faan
3 Chows of 3 suits, step 3 (Three-suit dragon, Ch. hua long)

Bamboo 1Bamboo 2Bamboo 3 Character 4Character 5Character 6 Dot 7Dot 8Dot 9
CO 8 pts; IT 1 dbl; CN* 2 faan
Options:
Use Chinese Official exclusion rules (
Y/N) CO Yes. When checked, an additional Chow can be combined with only one of the other three sets to compose another Chow-based pattern. E.g., if a player has D123 in the example on the left, it can be used either for Same Chow from two suits (B123 D123) or 123789 of the same suit (D123 D789), but not for both; or if a player has D456, it can be used either for Same Chow from two suits (C456 D456) or Run of 6 tiles of 1 suit (D456 D789), but not for both.
3 Chows of 1 suit, step 3  (a.k.a. Clear dragon, Ch. qing long, ii chii ton kan, Jap. i-ki-tsuu-kan, itsuu)

Bamboo 1Bamboo 2Bamboo 3 Bamboo 4Bamboo 5Bamboo 6 Bamboo 7Bamboo 8Bamboo 9
T 5/10¤ pts, CO 16 pts; K 2 pts; WA 12 pts; ZJ 40 pts; JC 1 dbl, JT 1/2¤ dbl, CT, IT 2 dbl; CN 3 faan, IMS 2/3# faan, MMM 1/2# faan, W 2 faan; JM 1/2# han
4 Chows of 1 suit, step 1
Bamboo 1Bamboo 2Bamboo 3 Bamboo 2Bamboo 3Bamboo 4 Bamboo 3Bamboo 4Bamboo 5 Bamboo 4Bamboo 5Bamboo 6
CO 32 pts
4 Chows of mixed suits, step 2
Bamboo 1Bamboo 2Bamboo 3 Character 3Character 4Character 5 Character 5Character 6Character 7 Dot 7Dot 8Dot 9
IT 2 dbl
4 Chows of 1 suit, step 2
Bamboo 1Bamboo 2Bamboo 3 Bamboo 3Bamboo 4Bamboo 5 Bamboo 5Bamboo 6Bamboo 7 Bamboo 7Bamboo 8Bamboo 9
CO 32 pts; IT 3 dbl; G 50% of Limit
Options:
No mixed suits
(Y/N) – If checked, the pair must be either of the same suit as the Chows or of Honors.
The pair must be of Dragons (Y/N) – G Yes.
*) The scoring is not enabled in the pre-defined rule preset but is a common option.
#) The scoring for concealed hand (the winning tile can be a discard)
¤) The scoring for a concealed pattern

Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Pungs and Kongs
Scores for patterns based on the whole hand
Scores for miscellaneous patterns
Scores for winning
Limit and Special hands – Classical
Limit and Special hands – Serpents
Limit and Special hands – Pairs
Limit and Special hands – Special ways of going out
Limit and Special hands – American hands
Limit and Special hands – Miscellaneous
Doubling table
Settling tables
Rounding
Limit points
Bonus for dealer's extra hands
Bonus for the winner of the Goulash deal
Kitty

Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns