Limit or Special Hand | Description | Options |
---|---|---|
Jade Hand Note: 7 pairs version of this hand requires the presence of Green Dragons (7 pairs version of All Green does not). |
Four Chows/Pungs/Kongs of Bamboo 2, 3, 4, 6 or 8 and a pair of Green Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) AM Yes Allow melded (Y/N) AU, AM Yes Double if concealed (Y/N) |
Pearl Hand Note: 7 pairs version of this hand requires the presence of White Dragons. |
Four Chows/Pungs/Kongs of Dot 2, 3, 4, 6 or 8 and a pair of White Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) AM Yes Allow melded (Y/N) AM Yes Double if concealed (Y/N) |
Ruby Hand Note: 7 pairs version of this hand requires the presence of Red Dragons. |
Four Pungs/Kongs of Bamboo 1, 5, 7 and 9 and a pair of Red Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) AM Yes Allow melded (Y/N) AM Yes Double if concealed (Y/N) |
Imperial Jade Note: This hand ignores the exception rule, which allows Limit hands to contain more Chows than specified by the maximum number of Chows limitation. E.g., if the maximum number of Chows is 1, only one Chow is allowed, even if the exception rule allows ignoring this limitation for other Limit hands. |
Three Pungs/Kongs/Chows (Chow restrictions apply) and a pair of Bamboo 2, 3, 4, 6 or 8, and a Pung/Kong of Green Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
No Chows (Y/N) The option can be used to make the hand symmetrical with Imperial Ruby Allow melded (Y/N) AU, AM, BR Yes Double if concealed (Y/N) |
Imperial Pearl (a.k.a. Pearl Dragon, but in Four Winds this is a different hand) Note: This hand ignores the exception rule, which allows Limit hands to contain more Chows than specified by the maximum number of Chows limitation. E.g., if the maximum number of Chows is 1, only one Chow is allowed, even if the exception rule allows ignoring this limitation for other Limit hands. |
Three Pungs/Kongs/Chows (Chow restrictions apply) and a pair of Dot 2, 3, 4, 6 or 8, and a Pung/Kong of White Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
No Chows (Y/N) The option can be used to make the hand symmetrical with Imperial Ruby Allow melded (Y/N) AM Yes Double if concealed (Y/N) |
Imperial Ruby |
Three Pungs/Kongs and a pair of Bamboo 1, 5, 7 and 9, and a Pung/Kong of Red Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) AU, AM
Yes Double if concealed (Y/N) |
Ruby Jade
(a.k.a. Carnival) Note: 7 pairs version of this hand requires the presence of both Red and Green Dragons. |
Pungs/Kongs of Green and Red Dragons, a Pung/Kong of green (2, 3, 4, 6, 8) and red (1, 5, 7, 9) bamboos and any bamboo pair. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) AM Yes Allow melded (Y/N) AU, AM Yes Double if concealed (Y/N) |
All Red (a.k.a. Ruby Crack Hand; note that this is symmetrical with All
Green, but composed in Character suit) Note: This hand does not require presence of Red Dragons. |
Any four sets and a pair of Character 2, 3, 4, 6 or 8 and Red Dragons (red tiles equaling the all green tiles). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) AM Yes Allow melded (Y/N) Double if concealed (Y/N) |
Lily of Valley |
Pung or Kong of White and Green Dragons, two Pungs or Kongs and a pair of green bamboos (2, 3, 4, 6, 8). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) AU Yes Double if concealed (Y/N) |
Red Lily |
Pung or Kong of White and Red Dragons, two Pungs or Kongs and a pair of red bamboos (1, 5, 7, 9). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) AU Yes Double if concealed (Y/N) |
Chop Suey |
1, 2, 3 in each suit, one of each Wind (NEWS), plus any other Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Sukiyaki |
4, 5, 6 in each suit, one of each Wind (NEWS), plus any other Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Chow Mein |
7, 8, 9 in each suit, one of each Wind (NEWS), plus any other Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Lil |
1, 2, 3 of first suit, 4, 5, 6 of second, 7, 8, 9 of third, one of each Wind (NEWS), plus any other Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Suit Pairs and Honor Orphans in American rules this hand is also known as Dragon's Breath (suit pairs with Dragon orphans) or Windfall (suit pairs with Wind orphans). Note that in Four Winds Dragon's Breath is another hand (in the Miscellaneous category). |
Five pairs of one suit and either one of each of the three Dragons plus any fourth Dragon, or one of each of the four Winds. |
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Down You Go |
Four 2's, three 4's, two 6's, one 8, all in same suit, and one of each Wind (NEWS). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Triplets (three and four similar) can be claimed only if a melded hand is allowed. |
Allow melded (Y/N) Double if concealed (Y/N) |
Up You Go |
One 2, two 4's, three 6's, four 8's, all in same suit, and one of each Wind (NEWS). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Triplets (three and four similar) can be claimed only if a melded hand is allowed. |
Allow melded (Y/N) Double if concealed (Y/N) |
Numbers Racket |
Three Pungs/Kongs of three suits and same numbers and Pung/Kong and a pair from Dragons (or Pung/Kong and a pair of Winds). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Require mixed honors (Y/N) Allow melded (Y/N) Double if concealed (Y/N) |
Double Numbers |
Four Pungs/Kongs of two suits and two numbers and a pair of Dragons or Winds. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Simple Gates (a.k.a. Chinese Hand) Note: When prohibition of mixed suits is used (as in American and Australian rules), all tiles of this hand need to be from one suit (unless an exception is specified in the Exceptions dialog box). In its one-suit version this hand is known in several Western rules as Nine United Sons, Heavenly Gates, etc. Do not confuse this hand with the classical Nine Gates hand (which is also called Nine United Sons) from which the Western versions are obviously derived by bad interpretation. Nine Gates, unlike the Western gate hands, is a regular hand, for which the arbitrary restriction for pairing one of the simples is never applied. |
Pung of 1's, another Pung of 9's, tiles from 2 to 8 of one suit, plus any tile forming a pair with one of the the simples (the tiles can be from 1 to 3 suits). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) F,
AM
Yes Double if concealed (Y/N) AM Yes |
Confused Gates |
Pung of 1's of one suit, Pung of 9's of another suit and tiles from 2 to 8 from the third suit, plus any tile forming a pair with one of the simples. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
True Gates |
Pung of 1's and 9's and a pair of 2's, 4's, 6's and 8's, all tiles must be of the same suit. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Golden Gate |
Pung of 1's or 9's and a pair of 2's, 4's, 6's and 8's, all tiles must be of the same suit. In addition, a Pung of Dragons corresponding the suit (Bamboos = Green, Characters = Red, Dots = White). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Dragon Gates |
Pung of 1's or 9's, tiles from 2 to 8 from the suit of the Pung, any tile forming a pair with one of the simples, and Pung of Dragons corresponding the suit (Bamboos = Green, Characters = Red, Dots = White). The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) Double if concealed (Y/N) |
Terminal Gates (a.k.a. Terminals and Simples) |
1 and 9 of each of the three suits, a series of tiles from 2 to 8 of any one suit, and any tile forming a pair with one of the simples. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) F Yes Double if concealed (Y/N) |
Gone with the Wind |
Pungs/Kongs of all four Winds and any pair of Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) AM
Yes Double if concealed (Y/N) |
Christmas |
Pungs/Kongs 2 and 5 of the same suit, Pungs/Kongs of Red and Green Dragons and a pair of White Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) AM Yes Double if concealed (Y/N) |
Civil War |
Tiles 1, 8, 6, 1 of one suit, 1, 8, 6, 5 of another suit and Pungs of South and North Winds. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) Double if concealed (Y/N) |
Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on Pungs and Kongs
Scores for patterns based on the whole hand
Scores
for miscellaneous patterns
Scores for winning
Limit and Special hands Classical
Limit and Special hands Serpents
Limit and Special hands Pairs
Limit and Special hands Special ways of going out
Limit and Special hands Miscellaneous
Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns