Limit or Special Hand | Description | Options |
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Seven Pairs (a.k.a Dirty Pairs, Ch. qi dui, Jap. chi.toi-tsu) Note: In a 16-tile version an additional Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Hand containing any seven pairs. |
Fixed base points (Y/N) JM
Yes (25 fu) If checked, specifies that all other scoring items specified in points (or fu) unit are ignored and only the point (fu) value specified by this option is used for determining the basic point value of the hand (note that doubles are added normally for all patterns). If the scoring for Seven Pairs is specified in doubles, a text box appears which lets you specify the fixed point value to be used for a Seven Pairs hand. If the scoring for Seven Pairs is specified in han units, the point value must be selected from a drop-down list that specifies pre-defined values (used in the settling table). The option is not available if the scoring is specified in percentage of Limit, or if faan-laak based settling table is used. |
All Honor Pairs (a.k.a Honorable Twins, Heavenly Twins) Note: In a 16-tile version an additional Honor Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs consisting of Honor tiles only. |
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All Terminal Pairs Note: In a 16-tile version an additional terminal Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs consisting of Terminal tiles only. |
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All Terminal and Honor Pairs (a.k.a Heavenly Twins) Note: In a 16-tile version an additional Honor or terminal Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs consisting of Terminal and Honor tiles only. |
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All One Suit Pairs Note: In a 16-tile version an additional Pung of the same suit is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs of one suit. |
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One Suit and Honor Pairs (a.k.a Clean Pairs, Pure Pairs) Note: In a 16-tile version an additional Pung of the same suit (or an Honor Pung) is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs of one suit and Honors. |
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One Suit Terminal and Honor Pairs Note: In a 16-tile version an additional terminal or Honor Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs consisting of Terminals of one suit, and Honors. |
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Consecutive Pairs in One Suit Note: In a 16-tile version an additional Pung of the same suit and from a bordering number is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs in sequence of the same suit. |
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Big Wheels Note: In a 16-tile version an additional Pung of Dots and from a bordering number is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand. |
Seven pairs in sequence of the Dots suit. |
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Windy Pairs |
Pairs of each of the four Winds and any three pairs of the three different suits. |
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Sparrow's Sanctuary |
Two pairs of Bamboo 1 and a pair of each of the five different green bamboos (2, 3, 4, 6, 8). |
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In addition to the hands listed above, 7-pairs versions are supported for the following hands (for each hand, a separate option specifies, whether a 7-pairs version is allowed): All Green (Classical category), Jade Hand, Ruby Hand, Pearl Hand, Ruby Jade and All Red (American hands category), and Jade Dragon, Ruby Dragon and Pearl Dragon (Miscellaneous category). Note that e.g. All even and All odd (in the Patterns based on the whole hand category) hands can be combined with Seven pairs hand (but if Seven pairs is not enabled, seven-pairs versions of these hands are not recognized).
Note: You can specify whether identical pairs are allowed in 7-pairs hands by using the Allow identical pairs option on the of the Limit & Special Hands option page (under Scoring section in the category tree of the Preferences dialog box). Note that this option is common to all applicable 7-pairs hands: Seven Pairs, All Honor Pairs, All Terminal and Honor Pairs, All One Suit Pairs, One Suit and Honor Pairs, One Suit Terminal and Honor Pairs and Ruby Jade. The setting is applied also to All Green, if White Dragons are allowed in the hand (as in this case the hand could be composed of seven different pairs). Other 7-pairs hands either require or exclude identical pairs by definition.
Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on Pungs and Kongs
Scores for patterns based on the whole hand
Scores
for miscellaneous patterns
Scores for winning
Limit and Special hands Classical
Limit and Special hands Serpents
Limit and Special hands Special ways of going out
Limit and Special hands American hands
Limit and Special hands Miscellaneous
Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns