Scoring

Limit and Special hands – Pairs

The following irregular hands are based on pairs:
Limit or Special Hand Description Options
Seven Pairs
(a.k.a Dirty Pairs, Ch. qi dui, Jap. chi.toi-tsu)

Note: In a 16-tile version an additional Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Bamboo 1Bamboo 1 Bamboo 5Bamboo 5 Character 5Character 5 Dot 7Dot 7 Dot 8Dot 8 Dot 9Dot 9 White DragonWhite Dragon
Hand containing any seven pairs.
Fixed base points (Y/N) JM Yes (25 fu)
If checked, specifies that all other scoring items specified in points (or fu) unit are ignored and only the point (fu) value specified by this option is used for determining the basic point value of the hand (note that doubles are added normally for all patterns). If the scoring for Seven Pairs is specified in doubles, a text box appears which lets you specify the fixed point value to be used for a Seven Pairs hand. If the scoring for Seven Pairs is specified in han units, the point value must be selected from a drop-down list that specifies pre-defined values (used in the settling table). The option is not available if the scoring is specified in percentage of Limit, or if faan-laak based settling table is used.
All Honor Pairs
(a.k.a Honorable Twins, Heavenly Twins)
Note: In a 16-tile version an additional Honor Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
East WindEast Wind South WindSouth Wind West WindWest Wind Notrh WindNotrh Wind Green DragonGreen Dragon Red DragonRed Dragon White DragonWhite Dragon
Seven pairs consisting of Honor tiles only.
All Terminal Pairs
Note: In a 16-tile version an additional terminal Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Bamboo 1Bamboo 1 Bamboo 9Bamboo 9 Character 1Character 1 Character 9Character 9 Dot 1Dot 1 Dot 9Dot 9 Dot 9Dot 9
Seven pairs consisting of Terminal tiles only.
All Terminal and Honor Pairs
(a.k.a Heavenly Twins)
Note: In a 16-tile version an additional Honor or terminal Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Bamboo 9Bamboo 9 Character 1Character 1 Dot 9Dot 9 Green DragonGreen Dragon Red DragonRed Dragon East WindEast Wind South WindSouth Wind
Seven pairs consisting of Terminal and Honor tiles only.
All One Suit Pairs
Note: In a 16-tile version an additional Pung of the same suit is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Bamboo 1Bamboo 1 Bamboo 2Bamboo 2 Bamboo 3Bamboo 3  Bamboo 5Bamboo 5 Bamboo 7Bamboo 7 Bamboo 8Bamboo 8 Bamboo 9Bamboo 9
Seven pairs of one suit.
One Suit and Honor Pairs
(a.k.a Clean Pairs, Pure Pairs)
Note: In a 16-tile version an additional Pung of the same suit (or an Honor Pung) is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Character 2Character 2 Character 4Character 4 Character 6Character 6 Character 7Character 7 Character 8Character 8 West WindWest Wind Red DragonRed Dragon
Seven pairs of one suit and Honors.
One Suit Terminal and Honor Pairs
Note: In a 16-tile version an additional terminal or Honor Pung is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Bamboo 1Bamboo 1 Bamboo 9Bamboo 9  Green DragonGreen Dragon Red DragonRed Dragon East WindEast Wind South WindSouth Wind
West WindWest Wind
Seven pairs consisting of Terminals of one suit, and Honors.
Consecutive Pairs in One Suit
Note: In a 16-tile version an additional Pung of the same suit and from a bordering number is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Bamboo 2Bamboo 2 Bamboo 3Bamboo 3 Bamboo 4Bamboo 4 Bamboo 5Bamboo 5 Bamboo 6Bamboo 6 Bamboo 7Bamboo 7 Bamboo 8Bamboo 8
Seven pairs in sequence of the same suit.
Big Wheels
Note: In a 16-tile version an additional Pung of Dots and from a bordering number is required (this can be a melded Pung only if the player goes out on it). Note that no points are paid for the additional set as this is an irregular hand.
Dot 1Dot 1 Dot 2Dot 2 Dot 3Dot 3 Dot 4Dot 4 Dot 5Dot 5 Dot 6Dot 6 Dot 7Dot 7
Seven pairs in sequence of the Dots suit.
Windy Pairs East WindEast Wind South WindSouth Wind West WindWest Wind Notrh WindNotrh Wind Bamboo 7Bamboo 7 Dot 6Dot 6 Character 7Character 7
Pairs of each of the four Winds and any three pairs of the three different suits.
Sparrow's Sanctuary Bamboo 1Bamboo 1 Bamboo 1Bamboo 1 Bamboo 2Bamboo 2 Bamboo 3Bamboo 3 Bamboo 4Bamboo 4 Bamboo 6Bamboo 6 Bamboo 8Bamboo 8
Two pairs of Bamboo 1 and a pair of each of the five different green bamboos (2, 3, 4, 6, 8).

In addition to the hands listed above, 7-pairs versions are supported for the following hands (for each hand, a separate option specifies, whether a 7-pairs version is allowed): All Green (Classical category), Jade Hand, Ruby Hand, Pearl Hand, Ruby Jade and All Red (American hands category), and Jade Dragon, Ruby Dragon and Pearl Dragon (Miscellaneous category). Note that e.g. All even and All odd (in the Patterns based on the whole hand category) hands can be combined with Seven pairs hand (but if Seven pairs is not enabled, seven-pairs versions of these hands are not recognized).

Note: You can specify whether identical pairs are allowed in 7-pairs hands by using the Allow identical pairs option on the of the Limit & Special Hands option page (under Scoring section in the category tree of the Preferences dialog box). Note that this option is common to all applicable 7-pairs hands: Seven Pairs, All Honor Pairs, All Terminal and Honor Pairs, All One Suit Pairs, One Suit and Honor Pairs, One Suit Terminal and Honor Pairs and Ruby Jade. The setting is applied also to All Green, if White Dragons are allowed in the hand (as in this case the hand could be composed of seven different pairs). Other 7-pairs hands either require or exclude identical pairs by definition.

Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on Pungs and Kongs
Scores for patterns based on the whole hand
Scores for miscellaneous patterns
Scores for winning
Limit and Special hands – Classical
Limit and Special hands – Serpents
Limit and Special hands – Special ways of going out
Limit and Special hands – American hands
Limit and Special hands – Miscellaneous

Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns