Limit or Special Hand | Description | Options |
---|---|---|
Jade Dragon Note: 7 pairs version of this hand requires different pairs (Allow identical pairs setting is ignored), and the dragon pair is required (and only one is allowed). |
Pung or Kong of Green Dragon, three Pungs/Kongs of Bamboo suit and a pair of Bamboos. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) HK, F Yes Allow melded (Y/N) F, HK Yes Double if concealed (Y/N) |
Ruby Dragon Note: 7 pairs version of this hand requires different pairs (Allow identical pairs setting is ignored), and the dragon pair is required (and only one is allowed). |
Pung or Kong of Red Dragon, three Pungs/Kongs of Character suit and a pair of Characters. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) HK, F Y Allow melded (Y/N) F, HK Yes Double if concealed (Y/N) |
Pearl Dragon Note: 7 pairs version of this hand requires different pairs (Allow identical pairs setting is ignored), and the dragon pair is required (and only one is allowed). |
Pung or Kong of White Dragon, three Pungs/Kongs of Dot suit and any pair and a pair of Dots. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow 7 pairs (Y/N) HK, F Y Allow melded (Y/N) F, HK Yes Double if concealed (Y/N) |
Windy Chows |
Three Chows from the different suits, one of each Wind tile and any fifth Wind tile. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) F, AU
Yes Double if concealed (Y/N) |
Royal Chows |
Three Chows from three different suits, one tile of each Dragon and a pair of player's own Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. |
Allow melded (Y/N) F Yes Double if concealed (Y/N) |
Windy Pungs |
Three Pungs from the different suits, one of each Wind tile and any fifth Wind tile. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) F Yes Double if concealed (Y/N) |
Windy Pungs of the Same Number a.k.a. Windy Triangle |
Three Pungs of three different suits, all of the same number, one tile of each Wind and any fifth Wind tile. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) F Yes Double if concealed (Y/N) |
Royal Pungs |
Three Pungs from three different suits, all of the same number, one tile of each Dragon and a pair of player's own Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) F Yes Double if concealed (Y/N) |
Windy Ones |
Pung of 1's from each of the tree suits, one of each of the four Winds, plus any fifth Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) AU Yes Double if concealed (Y/N) AU Yes |
Windy Nines |
Pung of 9's from each of the tree suits, one of each of the four Winds, plus any fifth Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) AU Yes Double if concealed (Y/N) AU Yes |
Dragonfly |
Pung of each of the three suits, one of each of the three Dragons, and any suit pair. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) AU Yes Double if concealed (Y/N) AU Yes |
Windy Dragons a.k.a. Tempest |
Pair of each of the four Winds and Pungs of any two Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) F, AM,
AU Yes Double if concealed (Y/N) |
Dragon's Breath |
A Pung of each of the three Dragons, one of each Wind, plus any fifth Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand. |
Allow melded (Y/N) AU Yes Double if concealed (Y/N) |
Knitting | Seven pairs of different suits (same numbers but different suits), no Honors. |
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Gertie's Garter |
As Knitting, but consisting of tiles from one to seven. |
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Triple Knitting | Four Pungs of different suits (same numbers but different suits), plus any pair completing the hand. |
Pair must be of different suits (Y/N) AM Yes |
Independent (a.k.a. 13 unconnected tiles) |
Fourteen unconnected tiles which do not form a pair or a sequence (e.g., 3-4 or 3-5). There is no single tile which could be used to compose a Chow or Pung out of the tiles of the hand. Slightly easier, if a pair is required (in which case the hand must have 13 unconnected tiles, excluding the pair). |
Require pair (Y/N) Only on first turn (Y/N) |
Independent with 7 stars |
One of each of the seven honors and any other seven unconnected tiles which do not form a pair or a sequence (e.g., 3-4 or 3-5). There is no single tile which could be used to compose a Chow or a Pung out of the tiles of the hand. Slightly easier, if a pair is required. |
Require pair (Y/N) |
Independent (Knitted) |
Any fourteen different tiles out of 1, 4, 7 of one suit, 2, 5, 8 of another, 3, 6, 9 of the third suit and of the 7 honors. Slightly easier, if a pair is required. IMS rules Thirteen Individuals require that the suit tiles are all present (knitted run of tiles from 1 to 9) and that the 14th tile composes an honor pair. |
Require pair (Y/N) Require knitted dragon and an honor pair (Y/N) IMS Y |
Independent with 7 stars (Knitted) |
One of each of the seven honors and any seven different tiles out of 1, 4, 7 of one suit, 2, 5, 8 of another, 3, 6, 9 of the third suit. Slightly easier, if a pair is required. |
Require pair (Y/N) |
Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for
patterns based on Pungs and Kongs
Scores for patterns based on the whole hand
Scores
for miscellaneous patterns
Scores for winning
Limit and Special hands Classical
Limit and Special hands Serpents
Limit and Special hands Pairs
Limit and Special hands Special ways of going out
Limit and Special hands American hands
Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns