Scoring

Limit and Special hands – Miscellaneous

The hands in this category are not based on any common pattern:
Limit or Special Hand Description Options
Jade Dragon
Note:
7 pairs version of this hand requires different pairs (Allow identical pairs setting is ignored), and the dragon pair is required (and only one is allowed).
Bamboo 1Bamboo 1Bamboo 1 Bamboo 4Bamboo 4Bamboo 4 Bamboo 7Bamboo 7Bamboo 7 Bamboo 8Bamboo 8 Green DragonGreen DragonGreen Dragon
Pung or Kong of Green Dragon, three Pungs/Kongs of Bamboo suit and a pair of Bamboos. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. 
Allow 7 pairs (Y/N) HK, F Yes
Allow melded (Y/N) F, HK Yes
Double if concealed (Y/N)
Ruby Dragon
Note:
7 pairs version of this hand requires different pairs (Allow identical pairs setting is ignored), and the dragon pair is required (and only one is allowed).
Character 1Character 1Character 1 Character 4Character 4Character 4 Character 7Character 7Character 7 Character 8Character 8 Red DragonRed DragonRed Dragon
Pung or Kong of Red Dragon, three Pungs/Kongs of Character suit and a pair of Characters. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. 
Allow 7 pairs (Y/N) HK, F Y
Allow melded (Y/N) F, HK Yes
Double if concealed (Y/N)
Pearl Dragon
Note:
7 pairs version of this hand requires different pairs (Allow identical pairs setting is ignored), and the dragon pair is required (and only one is allowed).
Dot 1Dot 1Dot 1 Dot 4Dot 4Dot 4 Dot 7Dot 7Dot 7 Dot 8Dot 8 White DragonWhite DragonWhite Dragon
Pung or Kong of White Dragon, three Pungs/Kongs of Dot suit and any pair and a pair of Dots. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. 
Allow 7 pairs (Y/N) HK, F Y
Allow melded (Y/N) F, HK Yes
Double if concealed (Y/N)
Windy Chows Bamboo 2Bamboo 3Bamboo 4 Character 4Character 5Character 6 Dot 7Dot 8Dot 9  East WindSouth WindWest WindNotrh Wind Notrh Wind
Three Chows from the different suits, one of each Wind tile and any fifth Wind tile. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked.
Allow melded (Y/N) F, AU Yes
Double if concealed (Y/N)
Royal Chows Bamboo 1Bamboo 2Bamboo 3 Character 3Character 4Character 5 Dot 6Dot 7Dot 8  Green DragonRed DragonWhite Dragon East WindEast Wind
Three Chows from three different suits, one tile of each Dragon and a pair of player's own Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked.
Allow melded (Y/N) F Yes
Double if concealed (Y/N)
Windy Pungs Bamboo 2Bamboo 2Bamboo 2 Character 4Character 4Character 4 Dot 8Dot 8Dot 8  East WindSouth WindWest WindNotrh Wind Notrh Wind
Three Pungs from the different suits, one of each Wind tile and any fifth Wind tile. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) F Yes
Double if concealed (Y/N)
Windy Pungs of the Same Number
a.k.a. Windy Triangle
Bamboo 2Bamboo 2Bamboo 2 Character 2Character 2Character 2 Dot 2Dot 2Dot 2  East WindSouth WindWest WindNotrh Wind East Wind
Three Pungs of three different suits, all of the same number, one tile of each Wind and any fifth Wind tile. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) F Yes
Double if concealed (Y/N)
Royal Pungs Bamboo 2Bamboo 2Bamboo 2 Character 2Character 2Character 2 Dot 2Dot 2Dot 2  Green DragonRed DragonWhite Dragon East WindEast Wind
Three Pungs from three different suits, all of the same number, one tile of each Dragon and a pair of player's own Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) F Yes
Double if concealed (Y/N)
Windy Ones Bamboo 1Bamboo 1Bamboo 1 Character 1Character 1Character 1 Dot 1Dot 1Dot 1  East WindSouth WindWest WindNotrh Wind East Wind
Pung of 1's from each of the tree suits, one of each of the four Winds, plus any fifth Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) AU Yes
Double if concealed (Y/N) AU Yes
Windy Nines Bamboo 9Bamboo 9Bamboo 9 Character 9Character 9Character 9 Dot 9Dot 9Dot 9  East WindSouth WindWest WindNotrh Wind East Wind
Pung of 9's from each of the tree suits, one of each of the four Winds, plus any fifth Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) AU Yes
Double if concealed (Y/N) AU Yes
Dragonfly Bamboo 9Bamboo 9Bamboo 9 Character 4Character 4Character 4 Dot 7Dot 7Dot 7  Green DragonRed DragonWhite Dragon Character 4Character 4
Pung of each of the three suits, one of each of the three Dragons, and any suit pair. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) AU Yes
Double if concealed (Y/N) AU Yes
Windy Dragons
a.k.a. Tempest
Notrh WindNotrh Wind East WindEast Wind West WindWest Wind South WindSouth Wind Green DragonGreen DragonGreen Dragon Red DragonRed DragonRed Dragon
Pair of each of the four Winds and Pungs of any two Dragons. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) F, AM, AU Yes
Double if concealed (Y/N)
Dragon's Breath Green DragonGreen DragonGreen Dragon Red DragonRed DragonRed Dragon White DragonWhite DragonWhite Dragon East WindSouth WindWest WindNotrh Wind East Wind
A Pung of each of the three Dragons, one of each Wind, plus any fifth Wind. The hand must be concealed (the winning tile can be a discard), unless Allow melded option is checked. Kongs are allowed only in a melded hand.
Allow melded (Y/N) AU Yes
Double if concealed (Y/N)
Knitting Bamboo 1Character 1 Bamboo 3Character 4 Bamboo 4Character 4 Bamboo 5Character 5 Bamboo 6Character 6 Bamboo 7Character 7 Bamboo 9Character 9
Seven “pairs” of different suits (same numbers but different suits), no Honors.
Gertie's Garter Bamboo 1Character 1 Bamboo 2Character 2 Bamboo 3Character 4 Bamboo 4Character 4 Bamboo 5Character 5 Bamboo 6Character 6 Bamboo 7Character 7
As Knitting, but consisting of tiles from one to seven.
Triple Knitting Bamboo 2Character 2Dot 2 Bamboo 4Character 4Dot 4 Bamboo 7Character 7Dot 7 Bamboo 8Character 8Dot 8 East WindEast Wind
Four “Pungs” of different suits (same numbers but different suits), plus any pair completing the hand.
Pair must be of different suits (Y/N)
AM Yes
Independent (a.k.a. 13 unconnected tiles) Bamboo 1Bamboo 5Bamboo 8 Dot 2Dot 6Dot 9 Character 1Character 5Character 8  East WindWest WindNotrh WindRed DragonWhite Dragon
Fourteen unconnected tiles which do not form a pair or a sequence (e.g., 3-4 or 3-5). There is no single tile which could be used to compose a Chow or Pung out of the tiles of the hand. Slightly easier, if a pair is required (in which case the hand must have 13 unconnected tiles, excluding the pair).
Require pair (Y/N)
Only on first turn (Y/N)
Independent with 7 stars Bamboo 1Bamboo 5Bamboo 8 Dot 2Dot 9 Character 1Character 5 East WindSouth WindWest WindNotrh WindRed DragonWhite DragonGreen Dragon
One of each of the seven honors and any other seven unconnected tiles which do not form a pair or a sequence (e.g., 3-4 or 3-5). There is no single tile which could be used to compose a Chow or a Pung out of the tiles of the hand. Slightly easier, if a pair is required.
Require pair (Y/N)
Independent (Knitted) Bamboo 1Character 2Dot 3 Bamboo 4Character 5Dot 6 Bamboo 7Dot 9 East WindSouth WindWest WindNotrh WindRed DragonWhite Dragon
Any fourteen different tiles out of 1, 4, 7 of one suit, 2, 5, 8 of another, 3, 6, 9 of the third suit and of the 7 honors. Slightly easier, if a pair is required. IMS rules Thirteen Individuals require that the suit tiles are all present (knitted run of tiles from 1 to 9) and that the 14th tile composes an honor pair.
Require pair (Y/N)
Require knitted dragon and an honor pair (Y/N) IMS Y
Independent with 7 stars (Knitted) Bamboo 1Character 3 Bamboo 4Character 6Dot 6 Bamboo 7Dot 9 East WindSouth WindWest WindNotrh WindRed DragonWhite DragonGreen Dragon
One of each of the seven honors and any seven different tiles out of 1, 4, 7 of one suit, 2, 5, 8 of another, 3, 6, 9 of the third suit. Slightly easier, if a pair is required.
Require pair (Y/N)

Related topics:
Overview
Basic scheme of calculation
Basic tile points
Scores for basic sets
Scores for Flowers and Seasons
Scores for patterns based on Chows
Scores for patterns based on Pungs and Kongs
Scores for patterns based on  the whole hand
Scores for miscellaneous patterns
Scores for winning
Limit and Special hands – Classical
Limit and Special hands – Serpents
Limit and Special hands – Pairs
Limit and Special hands – Special ways of going out
Limit and Special hands – American hands

Procedures:
Printing scoring items
Renaming scoring items
Resetting the names of scoring items
Inclusion and scoring of hands and patterns