Rule presets

Comparison table

All rule presets and their descriptions are in the table below (only the most important rule options are mentioned in the table).
Rule preset Tiles Dead Wall Kongs as concealed Pungs Sacr. Disc. Msd.
Disc.
Rule of Ready Deal Passes on Draw Initial pts Limit pts Paying Restr.
for
win
Special
Alan's Zung Jung 136 Repl. 14 Concealed only No No None Always 1,000 320 Winner only / Simple None Deal passes on East's win; simple point-based scoring system
American Classical 136 + Flowers and Seasons Repl. 14 Concealed only No No None Never 2,000 500 All/ Chinese Classical / East loser pays and receives double None  
American Modern 136 + Flowers and Seasons +
4 jokers
None Concealed only No No None Never 10,000 500 All / Chinese Classical / East loser pays and receives double Max 1 Chow, No mixed suits Charleston with Ding Dong; no Dead Wall; several irregular hands
Australian 136 + Flowers and Seasons None Concealed only No No None Never (unless draw on Goulash deal) 2,000 1,000 All / Chinese Classical / East loser pays and receives double Max. 1 Chow, No mixed suits Goulash deal on draw; generous payments for losers;
Flowers and
Seasons face down;
no Dead Wall
British Official 136 + Flowers and Seasons Repl. 14 Concealed only No No Obligatory Never (unless draw on Goulash deal) 2,000 1,000 All / Chinese Classical / East loser pays and receives double Max. 1 Chow Goulash deal on draw, obligatory ready declaration, maximum of 1 Chows allowed in the winning hand 
Chinese Classical 136 + Flowers and Seasons Exh. 16 Concealed and claimed Kongs No No None Never 2,000 1,000 All/ Chinese Classical / East loser pays and receives double None  
Chinese New Style 136 Repl. 14 All Kongs No No None Never 5,000 64 Winner only / Chinese Modern 1 faan minimum Faan-Laak scoring system; several patterns
Chinese Official 136 + Flowers and Seasons None Concealed and claimed only No No None Always 500 100,000 (none) Winner only / Chinese/ Taiwanese Official 8 point minimum Simple point-based scoring system; numerous patterns
Chinese Transitional 136 + Flowers and Seasons Repl. 14 Concealed only No No None Never 2,000 2,000 Winner only / Chinese Modern None Regulated doubles; several patterns
Dutch League Rules 136 Exh. 14 All Kongs No No None Never 2,000 2,000 All / Chinese Classical / East loser pays and receives double Minimum of 2 dbl  
EMA Riichi Rules 136 Repl. 14 Concealed only Abs. Trad. Riichi Yes, unless
dealer has a ready hand
2,000 2,000 Winner only / Japanese 1 han minimum Mangan scoring;
plenty of patterns (separate scoring for having them in a concealed hand); dead hand rules; multiple winners
European Classical
(same as European Contemporary in Four Winds 1)
136 Repl. 14 Concealed only No No None Never 2,000 500 All / Chinese Classical / East loser pays and receives double None Common e.g. in Finland and Sweden
French 136 Repl. 14 Concealed only No No None Never 2,000 1,000 All / Chinese Classical / East loser pays and receives double None Normal payment after a draw; bonus for dominant wind; several irregular hands
German 136 + Flowers and Seasons None Concealed and claimed Kongs No No None Never 2,000 2,000 All/ Chinese Classical / East loser pays and receives double None Pungs/Kongs and concealed hands emphasized
Hong Kong 136 + Flowers and Seasons Repl. 14 Concealed only No No None Never 2,000 16 Winner only/ Chinese Modern None Faan-Laak scoring system
Internet Mahjong Server 136 + Flowers and Seasons Repl. 14 Concealed only No No None Always 0 144 Winner only/ IMS 1 faan minimum Hybrid rules combining modern Chinese and Japanese; multiple winners
Italian Official 136 + Flowers and Seasons Exh. 20 Concealed only No No Riichi Never 5,000 1,000 All / Chinese Classical / East loser pays and receives double None Several patterns; Unique adaptation of the rule of Riichi; multiple winners 
Japanese Classical
(appr. same as Japanese Official in Four Winds 1)
136 Repl. 14 Concealed only Trad. No None Always 2,000 500 Winner only / Japanese None  
Japanese Transitional 136 Repl. 14 Concealed only Ext. No Riichi Always 8,000 1,500 Winner only / Japanese None Several new Chow and Pung patterns with separate scoring for having them melded or concealed 
Japanese Modern 136 Repl. 14 Concealed only Abs. Trad. Riichi Yes, unless
dealer has a ready hand
2,000 2,000 Winner only / Japanese 1 han minimum Mangan scoring;
plenty of patterns (separate scoring for having them in a concealed hand); dead hand rules; multiple winners
Korean Style 104 Repl. 14 Concealed only Ext. No Riichi Never (unless draw on the third Goulash deal) 0 80 Winner only / Korean 2 point minimum Bamboo suit omitted, claimed Chows allowed only on going out; point-based scoring system
Mahjong Masters Million 136 Repl. 14 Concealed only Ext. Trad. None Always 2,000 600 Winner only/ MMM 1 faan minimum Hybrid rules combining modern Chinese and Japanese; multiple winners
Taiwanese 16-Tile Mah Jong 136 + Flowers and Seasons Repl. 16 All Kongs No Ext. None Never 2,000 500 Winner only / Chinese/ Taiwanese Official None The winning hand consists of 5 sets + pair; simple point based scoring system
Wilmington Advanced 12-Tile 136 + 4 jokers None All Kongs No Ext. None Yes, except on cont. deal 2,000 600 Winner only / Wilmington 15 point minimum Simple point based scoring system; pre-dealt jokers; plenty of scoring patterns; multiple winners
WMPA Rules 136 None Concealed only Ext. Yes Riichi Never 0 20 faan (400 pts) Winner only / WMPA 3 faan minimum Hybrid rules combining modern Chinese and Japanese; deal is passed after East's win
Novice 136 Repl. 14 Concealed only No No None Never 2,000 500 All / Chinese Classical / East loser pays and receives double None No penalties; a simplified form of the European Classical rule preset

Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Australian
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules