Rule presets

Australian

This rule preset is an example of Mah Jong as it is often played in Australia, New Zealand and Papua New Guinea. The most distinctive feature of this rule preset is the generous paying to losers (though a ready hand is required), which encourages collecting of valuable hands. 

As in the modern American Mah Jong, the winning hand may have only 1 Chow and must not contain mixed suits. Several other non-classical features are used as well: the use of Goulash deal after a draw, the elimination of the Dead Wall and melding of the Flowers and Seasons face-down.
Tiles 144 (Flowers and Seasons)
Initial points 2,000
Limit points 1,000
Restrictions for the winning hand Prohibition of mixed suits (except in Limit hands requiring mixed suits and certain other Limit and Special hands), Maximum number of Chows 1 (except in Limit hands and when the hand is fully concealed)
Claiming rules for going out Pung precedes Chow and Chow precedes a pair
Passing of the deal When non-dealer wins
Rule of Ready None
Dead hand rules None
Payment Between all players; Chinese Classical
Discards In random order, no extended discard information
Specialties Goulash deal after a draw, no Dead Wall, melding of Flowers and Seasons face-down, rules for competitive claims
Scoring  
Basic tile points Standard. Losers are paid the same as the winner.
Scores for basic sets Standard. Losers are paid the same as the winner.
Scores for Flowers and Seasons Standard. Losers are paid the same as the winner.
Scores for patterns based on Chows None
Scores for patterns based on Pungs and Kongs None
Scores for patterns based on the whole hand Fully concealed hand (2 dbl), Chow hand (0/10* pts; must be fully concealed, since more than 1 Chow is allowed only in a fully concealed hand; in addition, no value pairs are allowed), Pung hand (1 dbl), All Odd (100% of Limit/3 dbl for losers), All Terminals and Honors (3 dbl, Pung hand implied); One suit with Honors (1 dbl), One suit only (3 dbl). 
Note: * indicates scoring for the pattern in a concealed hand. If separate scoring is not given, ready losers are paid the same as the winner (the loser's ready hand is considered fully concealed if it is ready and contains at least two Chows, since only one Chow is permitted in an exposed hand).
Scores for miscellaneous patterns 2 points for making a Pung or Kong from East's first discard. Losers are paid the same as the winner.
Scores for winning Otherwise standard, but Out on the last discard is not acknowledged: Winning (20 pts), Self-drawn last tile (2 pts), Out on a one-chance Chow (2 pts), Out on a pair (2 pts), Out on the last tile of the Wall ( 1dbl), Out on a supplement tile (1 dbl), Out by robbing a Kong (1 dbl). 
Rounding Rounding off to nearest hundred at payment time
Penalties Faulty out: Deal ends and the offender pays 50% of the Limit, East pays/receives double (deal passes if the offender is East); Faulty claims: 100 pts for each faulty claim, paid to the winner; Insurance penalties: None.
Limit hands Classical: Four Kongs (100%), Hidden Treasure (100%, no Kongs allowed, must be fully concealed), Three Great Scholars (100%), Big Four Winds (100%), All Honors (100%), All Terminals (100%), Thirteen Orphans (200%); Serpents: Run, Pung and a Pair (100%), Wriggling Snake (100%), Peking Garden (100%), Seven Lanterns (Red Dragons required, 100% – Doubled if concealed); Pairs: All Honor Pairs (100%), All Terminal Pairs (100%), All Terminal and Honor Pairs (100%), All One Suit Pairs (100%), One Suit and Honor Pairs (50%), Sparrow's Sanctuary (100%); in addition, Jade Hand, Imperial Jade, Imperial Ruby and Ruby Jade versions of seven pairs each paying 100%, Note: Identical pairs are allowed in all 7-pairs hands; Special ways of going out: Heavenly hand (200%), Earthly hand (400%), Moon from the Bottom of the Sea (100%), Plum Blossom on the Roof (100%); American hands: Jade Hand (100%), Ruby Jade (100%), Imperial Jade (200%), Imperial Ruby (200%), Lily of Valley (200%), Red Lily (200%), Simple Gates (100%), Miscellaneous: Windy Chows (50%), Windy Ones (50% – Doubled if concealed), Windy Nines (50% – Doubled if concealed), Dragonfly (50% – Doubled if concealed), Windy Dragons (100%), Knitting (50%), Gertie's Garter (100%), Triple Knitting (50%; the pair must be of different suits). Losers: The same hands as for the winner, but the payments are the following: for 200% limit hands 500 points, for 100% limit hands 400 points, for 50% limit hands 200 points, for Big Four Winds and Three Great Scholars the same as winner (100%, no ready hand is required for Three Great Scholars).

Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table