These rules represent the American classical Mah Jong specified by a standardizing committee that published the "official" American rules in 1924 (The American Code of Laws for Mah Jong). These rules are very seldom used today but are included to illustrate the way Mah Jong was introduced in the Western world.
The American classical rules are rather close to the rules of classical Chinese Mah Jong, though its scoring is slightly simplified. On the other hand, the rules introduce some new special hands, especially seven pairs hands, that were not used in the classical Chinese Mah Jong. The American rules were often modified by applying either a minimum point requirement on the winning hand (so called 1-double game), or requiring that the winning hand may not contain mixed suits (so called Cleared hand game). These restrictions are not used in this rule preset.
Many European rules are based on American classical rules and their early derivations. The modern American rules have deviated more radically from the classical rules. The American Modern rules included in Four Winds 2, represent a sort of mid way between the classical and more extreme modern versions of American Mah Jong.
Tiles | 144 (136 + 4 Flowers and 4 Seasons) |
Initial points | 2,000 |
Limit points | 500 |
Restrictions for the winning | None |
Claiming rules for going out | Player first in turn wins |
Passing of the deal | When non-dealer wins |
Rule of Ready | None |
Dead hand rules | None |
Payment | Between all players; Chinese Classical scheme |
Discards | In random order, no extended discard information |
Specialties | No doubles for Flowers and Seasons to losers. |
Scoring | Standard |
Basic tile points | Standard. The losers are paid the same as the winner. |
Scores for basic sets | Standard. The losers are paid the same as the winner. |
Scores for Flowers and Seasons | 4 pts for each Flower and Season, 1 dbl for own Flower or own Season, 4 dbl for all Flowers or all Seasons. The losers are paid only the basic points for Flowers and Seasons (no doubles). |
Scores for patterns based on Chows | None |
Scores for patterns based on Pungs and Kongs | Four triplets, one concealed (1 dbl), Four triplets, two concealed (1 dbl), Four triplets, three concealed (1 dbl), Little Three Dragons (3 dbl). The losers are paid the same as the winner. |
Scores for patterns based on the whole hand | No-points hand (1 dbl, special ways of going out allowed, but no scores paid for them), All Terminals and Honors (1 dbl); One suit with Honors (1 dbl), One suit only (3 dbl). Note: No scoring for losers. |
Scores for miscellaneous patterns | None |
Scores for winning | Standard, i.e., Winning (20 pts), Self-drawn last tile (2 pts), Out on a one-chance Chow (2 pts), Out on a pair (2 pts), Out on the last tile of the Wall ( 1dbl), Out on the last tile discard (1 dbl), Out on a supplement tile (1 dbl), Out by robbing a Kong (1 dbl), Ready on first turn (1 dbl). |
Rounding | Rounding off to nearest ten after doubles; for losers, the rounding is done after calculating the scoring difference. |
Penalties | Faulty out: Deal ends and the offender pays 50% of the Limit, East pays/receives double (deal passes if the offender is East); Faulty claims: 100 pts for each faulty claim, paid to the winner; Insurance penalties: None |
Limit hands | Classical: All 100% except Little Four Winds, which pays 1 extra double (impure version of Nine Gates and pure version of Thirteen Orphans are not acknowledged, nor is Fully Concealed Suit Hand); losers are paid the same as the winner for Three Great Scholars, Big Four Winds and Little Four Winds; Serpents: None; Pairs: Seven pairs (100%), All Honor Pairs (100%), All One Suit Pairs (100%), One Suit and Honor Pairs (50%); Special ways of going out: Heavenly hand (100%), Earthly hand (100%), Moon from the Bottom of the Sea (100%), Plum Blossom on the Roof (100%), Scratching a Carrying Pole (100%), Kong on Kong (100%);American hands: None; Miscellaneous: None. |
Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Modern
Australian
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table