Rule presets

Hong Kong Mah Jong

This rule preset represents Hong Kong style Mah Jong (also known as Chinese Old Style or Hong Kong Old Style), which is a sort of plain vanilla version of modern Chinese Mah Jong and probably the most popular version of Mah Jong played today. 

In Western introductions to the game the later developments of Mah Jong (both in China and elsewhere) have often been considered as a degradation of the classical rules, resulting from the popularization of the game in the hands of non-educated players not aware of the underlying classical culture and philosophical and symbolical aspects of the game. But it seems that the classical Mah Jong continued to develop in a direction that is known as “Old-Style” and “New-Style” already before the Second World War, and above all amongst the upper class of Shanghai and Peking. This development continued later in Hong Kong and Taiwan (where a special 16-tile version of the game was developed) and today the classical Mah Jong has practically no adherents in the Asian countries.

The innovations of the “Old-Style” are mainly related to the payoff scheme. First, only the winner is paid (settlement of scores between the losers has been abandoned). In addition, East does not pay and receive double as in the classical rules. Instead, a player going out self-drawn is rewarded (each loser pays double the winner's final score). Furthermore, the discarder of the winning tile pays twice as much as other losers individually. 

As for scoring system, point scoring for basic sets has been completely abandoned along with disposal of the point unit. Doubles, or faan, on the other hand, no longer multiply scores linearly, but in a way that is regulated by a settling table. A concept of multiple limits (laak) is also introduced. The scoring patterns, however, are pretty much the same as in the classical rules (excepting the point-scoring bonus for ways of going out, double for Three concealed triplets, and Limit hands Fully Concealed Suit Hand and Dealer's Consecutive Wins, which are normally not acknowledged).

Note: These rules differ slightly from the Hong Kong rules included in Four Winds 1.x, so if you load a version 1.x game in Four Winds 2, the rules will be displayed as "customized" rules.
Tiles 144 (Flowers and Seasons)
Initial points 2,000
Limit points 16; the maximum final score determined by the settling table is 3 laaks (16 points doubled twice, i.e., 64 points) earned by hands worth 10 faan or more.
Restrictions for the winning hand None (though a minimum faan from 1 to 3 is a common option)
Claiming rules for going out Player first in turn wins
Passing of the deal When non-dealer wins and when the deal ends in a draw
Rule of Ready None
Dead hand rules None
Payment To winner only; Chinese Modern scheme
Discards In random order, no extended discard information
Specialties None
Scoring Faan-Laak system
Basic tile points None
Scores for basic sets Standard but faan instead of doubles
Scores for Flowers and Seasons Own Flower or Season (1 faan), All Flowers or Seasons (2 faan), No Flowers or Seasons (1 faan)
Scores for patterns based on Chows None
Scores for patterns based on Pungs and Kongs Little Three Dragons (4 faan)
Scores for the hand Chow hand (no traditional value pairs allowed; 1 faan), Pung hand (3 faan), One suit with Honors (3 faan), One suit only (6 faan).
Scores for miscellaneous patterns None
Scores for winning Self-drawn last tile (1 faan), Out on the last tile of the Wall (1 faan), Out on the last discard (1 faan), Out on a supplement tile (1 faan)  and Out by robbing a Kong (1 faan).
Rounding None
Penalties Faulty out: Deal ends and the offender pays 100% of Limit points to each of the other players, East does not pay/receive double (the deal is passed if the offender is East); Faulty claims: None; Insurance penalties: Classical, Nine tiles error and Last five tiles error
Limit hands Classical: Hidden Treasure (400%, fully concealed, out on a pair, no Kongs), Three Great Scholars (400%), Little Four Winds (400%), Big Four Winds (400%), All Honors (7 faan + components), All Terminals (400%), Nine Gates (400%) and Thirteen Orphans (400%); Serpents: None; Pairs: Seven pairs (4 faan + components), Special ways of going out: Heavenly Hand (400%), Earthly Hand (400%); American hands: None; Miscellaneous: Jade Dragon, Ruby Dragon and Pearl Dragon each 400% of the Limit points.
Payment table
The actual payments are determined by using a simple settling table where a certain amount of faan gives a fixed final score. The following table shows the final payments per loser (notice that all losers pay double on a self-drawn winning tile, otherwise only the discarder pays double).
Ffaan Discarded Self-drawn
0 (Chicken hand) 1+1+2=4
1 2+2+4=8 4+4+4=12
2 4+4+8=16 8+8+8=24
3 8+8+16=32 16+16+16=48
4–6 (1 laak) 16+16+32=64 32+32+32=96
7–9 (2 laaks) 32+32+64=128 64+64+64=192
10– (3 laaks) 64+64+128=256 128+128+128=384

Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Australian
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Internet Mahjong Server
Italian Official
Japanese Modern
Japanese Classical
Japanese Transitional
Korean Style
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table