The British rules (as laid out by the British Mah-Jong Association) are a sort of a mixture between European and Australian rules. As Australian rules, they use Flower and Season tiles, limit the number of Chows to one (but unlike Australian rules, without allowing exception for a fully concealed hand) and apply a Goulash deal with jokers and Charleston after a drawn deal. Also, losers are rewarded for having a calling special hand.
Tiles | 144 (4 Flowers and 4 Seasons) |
Initial points | 2,000 |
Limit points | 1,000 |
Restrictions for the winning | Maximum number of Chows 1 (except in Limit and special hands, excluding structurally regular winning hands that go out on a special way) |
Claiming rules for going out | Player first in turn wins |
Passing of the deal | When non-dealer wins |
Rule of Ready | Obligatory (not validated) |
Dead hand rules | None |
Payment | Between all players; Chinese Classical scheme |
Discards | In random order, no extended discard information |
Specialties | Goulash deal after a draw (with 4 jokers and Charleston), maximum of 1 Chow allowed in a winning hand |
Scoring | Standard |
Basic tile points | Standard. The losers are paid the same as the winner. |
Scores for basic sets | Standard. The losers are paid the same as the winner. |
Scores for Flowers and Seasons | Standard. The losers are paid the same as the winner. |
Scores for patterns based on Chows | None |
Scores for patterns based on Pungs and Kongs | None (no scoring for Little Three Dragons). |
Scores for patterns based on the whole hand | Fully concealed hand (1 dbl), Pung hand (1 dbl; not on Goulash deals), All Terminals and Honors (2 dbl, Pung hand implied), One suit and Honors (1 dbl), One suit only (3 dbl). No scoring for losers. |
Scores for miscellaneous patterns | None |
Scores for winning | Winning (20 pts), Self-drawn last tile (2 pts), Out on the last tile of the Wall ( 1dbl), Out on the last discard (1 dbl), Out on a supplement tile (1 dbl), Out by robbing a Kong (1 dbl), Ready on first turn (1 dbl). |
Rounding | Rounding off to nearest ten after doubles |
Penalties | Faulty out: Deal ends and the loser pays 50% of the Limit, East pays/receives double (deal passes if the offender is East); Faulty claims: 100 pts for each faulty claim, paid to the winner; Insurance penalties: Classical and Nine tiles error. |
Limit hands | Classical: Four Kongs (100%), Hidden Treasure (100%, no Kongs allowed, and no mixed suits allowed), Three Great Scholars (100%, no Chows allowed), Big Four Winds (100%), All Honors (100%), All Terminals (100%), Nine Gates (Impure) (100%), Thirteen Orphans (100%);Serpents: Wriggling Snake (100%); Pairs: All Terminal and Honor Pairs (50%); Special ways of going out: Heavenly hand (100%), Earthly hand (100%), Moon from the Bottom of the Sea (100%), Plum Blossom on the Roof (100%), Kong on Kong (100%); American hands: Imperial Jade (100%; No Chows allowed); Miscellaneous: Knitting (50%), Triple Knitting (50%, the pair must be knitted, as well). Losers: The same hands as for winners (except for special ways of going out), but payment is 40% of the Limit for all other hands than Heavenly Twins, Knitting and Triple Knitting, which each pay 20% of the Limit (or total sum of components, if it exceeds the specified limit). |
Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Australian
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table