Rule presets

Dutch League Rules

This rule preset represents modern Dutch variation of the game of Mah Jong, as determined in April 2002 by the Nederlandse Mah-Jongg Commissie. The rules are used on the tournaments in Amsterdam, Rotterdam, Hilversum, Rosmalen and Mechelen, Belgium. The winning hand must be worth at least 2 doubles, which can be achieved fairly easily as the rules give 1 double for easy patterns like Chow hand (no restrictions) and All Simples.

The rules encourage collecting of valuable hands since losers get paid for certain uncompleted hands without a requirement for a ready hand (e.g. for One suit with honors and One Suit Only), while getting 50% of the scoring all uncompleted but ready special hands (like Big Three Dragons or Seven pairs).

In addition to this classical version (with some typical American additions), the Dutch players also play tournaments with modern Japanese (Riichi) and Chinese Old Style (Hong Kong) rules.

Tiles 136 (no extra tiles)
Initial points 0
Limit points 2,000
Restrictions for the winning hand A minimum of 2 doubles
Claiming rules for going out Player first in turn wins
Passing of the deal When non-dealer wins
Rule of Ready None
Dead hand rules None
Payment Between all players; East pays/receives double
Discards In random order, no extended discard information
Specialties Bird eats cake, Kongs accepted as concealed Pungs, exhaustible Dead Wall of 14 tiles
Scoring Standard
Basic tile points Standard. Losers are paid the same as the winner.
Scores for basic sets Standard. Losers are paid the same as the winner.
Scores for Flowers and Seasons Not used
Scores for patterns based on Chows None
Scores for patterns based on Pungs and Kongs Three concealed triplets (1 dbl), Three concealed Kongs (2 dbl), Four concealed triplets (2 dbl + scoring for Pung hand), Four Kongs (3 dbl), Four concealed Kongs (Limit), Little Three Dragons (3 dbl). Losers are paid the same as the winner.
Scores for patterns based on the whole hand Fully concealed hand (2 dbl; forced scoring), Chow hand (1 dbl), Pung hand (1 dbl; forced scoring), All Terminals and Honors (1 dbl  + scoring for Pung hand), One suit and Honors (1 dbl), One suit only (3 dbl). Losers are paid  the same as the winner for All Terminals and Honors, One suit and Honors and One suit only (a ready hand is not required).
Scores for miscellaneous patterns None
Scores for winning Standard, but scores for One-chance hand instead of Out on one-chance Chow; in addition, Bird eats cake (10 pts)
Rounding None used
Penalties Faulty out: The offender cannot go out during the rest of the deal; Faulty claims: None; Insurance penalties: None
Limit hands Classical: All Green (100%), Three Great Scholars (100%), Little Four Winds (1 dbl + components), Big Four Winds (100%), All Honors (3 dbl + components), All Terminals (100%), Nine Gates (100%), Thirteen Orphans (100%); Serpents: Squirming Snake (melded sets allowed, 50%), Little Snake with Dragons (melded sets allowed, 50%), Wriggling Snake (50%), Peking Garden (50%); Pairs: Seven pairs (250 pts), All One Suit Pairs (100%), All Terminal and Honor Pairs (50%), One Suit and Honor Pairs (25%) Note: Identical pairs allowed; Special ways of going out: Heavenly Hand (100%), Earthly Hand (50%), Moon from the Bottom of the Sea (3 dbl + components), Plum Blossom on the Roof (3 dbl + components), Kong on Kong (2 dbl + components); American hands: None; Miscellaneous: None. 
Losers: All Green (50%), Three Great Scholars (50%; for ready hands only), Big Four Winds (50%), All Honors (as winner), All Terminals (50%; for ready hands only), Nine Gates (50%), Thirteen Orphans (50%), Squirming Snake (25%),  Little Snake with Dragons (25%), Wriggling Snake (25%), Peking Garden (25%), Seven pairs (125 pts), All One Suit Pairs (50%), All Terminal and Honor Pairs (25%), One Suit and Honor Pairs (250 pts).

Related topics:
Classification of rules
Alan's Zung Jung
American Classical
American Modern
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
EMA Riichi Rules
European Classical
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table