This rule preset represents rules created for the 1997 Mahjong Masters Millions tournament by Zuwei Thomas Feng and Hiroyuki Takashaki.
As IMS (Internet Mahjong Server) rules, these are hybrid rules and combine features of modern Chinese and Japanese Mah Jong. Pattern selection resembles that of modern Japanese, featuring few mid-difficult Chow and Pung patterns, and hands like All Simples, Terminal in each set, Terminal or Honor in each set, and as the Japanese Mah Jong, the MMM rules apply slightly better scoring for patterns appearing in a concealed hand (fully concealed is also rewarded, as in Japanese Mah Jong). On the other hand, No-points hand, going out on a pair or one-chance Chow, and other typical Japanese low-scoring patterns have been abandoned. But then again, going out on a self-drawn tile receives 10 auxiliary points, much in the style of Chinese Modern. Finally, like Japanese rules, MMM rules apply the rules of Sacred discard (extended version) and Missed discard, and do not use Flowers and Seasons.
The MMM rules retain point scoring for basic sets (as the Japanese and classical rules, and not only for Kongs, as the IMS rules), but instead of including them directly in the point calculation (and performing multiplying with doubles or faan units), use a table to convert point units (called "auxiliary points") into faan units. It is also typical that if a minimum is required (the winning hand must normally be worth at least 1 faan), the faan units produced by auxiliary points are added only if the hand meets the minimum point requirement without this bonus. The settling table, which determines the final score (based on the number of faan the hand is worth) resembles the Chinese faan-laak table, but is actually an arbitrary table not based on the concept of limit (laak) and multiples of it.
As in all modern Asian versions, only the winner is paid, but the payoff scheme is a peculiar mix of Chinese and Japanese Mah Jong, much like that of the IMS rules. As in IMS rules, an East winner (whether going out self-drawn or on a discard) receives his final score multiplied by 1.5 (not by 6, as in classical and Japanese Mah Jong, and the East loser is not penalized, either). If the winning tile is a discard, only the discarder pays the winner's final score (but not for all losers, as in Japanese Mah Jong), otherwise each loser pays one third of the winner's lot. Thus, the payoff scheme rewards East (without penalizing East as loser) but not going out self-drawn (like the IMS rules), and only mildly penalizes the discarder, but since the final score is not doubled (and especially not doubled for each loser, as in the classical rules), the actual payments tend to stay rather low.
Tiles | 136 |
Initial points | 2,000 |
Limit points | 600; the maximum final score is in practice determined by the settling table: 600 points is rewarded for hands worth 12 faan or more (and can be superceded by direct limit point assignments specified for single hands). |
Restrictions for the winning hand | Minimum of 1 faan (auxiliary points ignored when determining the minimum) |
Claiming rules for going out | Multiple winners |
Passing of the deal | On draw and when non-dealer wins |
Rule of Ready | None |
Dead hand rules | None |
Payment | To winner only; MMM scheme |
Discards | Per player, no extended discard information |
Specialties | Patterns emphasized, payment method |
Scoring | Faan-Laak system |
Basic tile points | Standard, but auxiliary points (eventually converted into faan units) instead of traditional point units |
Scores for basic sets | Standard, but faan instead of doubles |
Scores for Flowers and Seasons | Not used |
Scores for patterns based on Chows | Same Chow from all suits (1/2*
faan),
Two identical Chows (0/1* faan), Two identical Chows twice (0/3* faan + 1
for a Chow hand), 3 Chows of 1 suit, step 3 (1/2* faan) Note: * indicates scoring for the pattern in a concealed hand |
Scores for patterns based on Pungs and Kongs | Three triplets of the same number (4/4* faan), Three
concealed triplets (2 faan), Three Kongs (2 faan), Little Three Dragons (4 faan) Note: * indicates scoring for the pattern in a concealed hand |
Scores for patterns based on the whole hand | Fully concealed hand (1
faan), Chow hand (0/1* faan, forced scoring), Pung hand (2 faan), All
Simples (1/1* faan), Terminal or Honor in each set (1/2* faan), Terminal in each set
(2/3*
faan),
All Terminals and Honors (2/3* faan + 1 for Pung hand), One Suit and Honors
(2/3* faan), One Suit only (5/6* faan) Note: * indicates scoring for the pattern in a concealed hand |
Scores for miscellaneous patterns | None |
Scores for winning | Fully exposed hand (1 faan), Self-drawn last tile (10 pts), Out on the last tile of the Wall (1 faan), Out on the last discard (1 faan), Out on a supplement tile (1 faan), Out by robbing a Kong (1 faan) |
Rounding | None |
Penalties | Faulty out: None; Faulty claims: None; Insurance penalties: Classical, Last five tiles error; Nine tiles error |
Limit hands | Classical: All Green (100%), Four Kongs (100%), Hidden Treasure (100%, concealed Kongs allowed), Three Great Scholars (100%), Little Four Winds (100%), Big Four Winds (100%), All Honors (100%), All Terminals (100%), Nine Gates (100%), Thirteen Orphans (100%); Serpents: None; Pairs: Seven Pairs (3 faan + components; identical pairs allowed); Special ways of going out: None; American hands: None; Miscellaneous: None. |
Faan | Final score | Faan | Final score |
---|---|---|---|
0 | 0 | 6,5 | 360 |
0,5 | 0 | 7 | 400 |
1 | 20 | 7,5 | 420 |
1,5 | 28 | 8 | 440 |
2 | 40 | 8,5 | 460 |
2,5 | 60 | 9 | 480 |
3 | 80 | 9,5 | 500 |
3,5 | 120 | 10 | 520 |
4 | 160 | 10,5 | 540 |
4,5 | 200 | 11 | 560 |
5 | 240 | 11,5 | 580 |
5,5 | 280 | 12 | 600 |
6 | 320 | 12– | 600 |
Points | Faan | Points | Faan |
---|---|---|---|
10 | 0 | 50 | 1 |
20 | 0,5 | 60 | 1 |
30 | 0,5 | 70 | 1 |
40 | 1 | 80 | 1 |
Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Australian
British Official
Chinese Classical
Chinese New Style
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table