This rule preset represents the New Style version of the Chinese Mah Jong. This version of Mah Jong evolved originally among the leisure class in Peking and Shanghai (and is sometimes known as Shanghai Pai) and became popular in many parts of Asia (particularly in Taiwan) after the Second World War. The basic rules are the same as in other Chinese versions of Mah Jong, but here the emphasis is on collecting combinations in certain patterns (e.g., three similar Chows of different suits, three Pungs in sequence, etc.).
Tiles | 136 (Flowers and Seasons are used occasionally; sometimes jokers, 4, 8 or 16, are used, as well; Four Winds allows a maximum of 8 jokers) |
Initial points | 5,000 |
Limit points | 64; the maximum final score determined by the settling table is 4 laaks (64 points doubled four times, i.e., 1,024 points) earned by hands worth 20 faan or more. |
Restrictions for the winning hand | None |
Claiming rules for going out | Player first in turn wins |
Passing of the deal | When non-dealer wins |
Rule of Ready | None |
Dead hand rules | None |
Payment | To winner only; Chinese Modern scheme |
Discards | In random order, no extended discard information |
Specialties | Patterns emphasized; all Kongs accepted as concealed Pungs |
Scoring | Faan-Laak system |
Basic tile points | None |
Scores for basic sets | Standard, but faan instead of doubles |
Scores for Flowers and Seasons | Not used |
Scores for patterns based on Chows | Same Chow from all suits (3 faan), Two identical Chows (2 faan), Two identical Chows twice (9 faan), 123 and 789 of the same suit (1 faan), 3 Chows of 1 suit, step 3 (3 faan) |
Scores for patterns based on Pungs and Kongs | Triplets 1 and 9 of the same suit (1 faan), Little Three Dragons (6 faan) |
Scores for patterns based on the whole hand | Exposed hand (all Kongs allowed, 2 faan), Concealed hand (all Kongs allowed, 1 faan), Fully concealed hand (no Kongs allowed, 3 faan), Chow hand (no traditional value pairs allowed; 1 faan), Pung hand (3 faan), All Simples (1 faan), Terminal or Honor in each set (1 faan), Terminal in each set (2 faan), All Terminals and Honors (9 faan, Pung hand implied), All suits, Dragons and Winds (3 faan), Two suits only (2 faan), One Suit with Honors (3 faan), One Suit only (9 faan) |
Scores for miscellaneous patterns | Four same in two sets (1 faan), Four same in three sets (1 faan), Four same in four sets (1 faan) |
Scores for winning | Self-drawn last tile (1 faan), Out on a one-chance Chow (1 faan), Out on a pair (1 faan), Out on 4th of its kind (1 faan), Out on the last tile of the Wall (1 faan), Out on the last discard (1 faan), Out on a supplement tile (1 faan), Out by robbing a Kong (1 faan) |
Rounding | None |
Penalties | Faulty out: The deal continues normally but the offender pays 100% of Limit points (i.e., 64 points) to each of the other players, East does not pay/receive double; Faulty claims: None; Insurance penalties: Last five tiles error; Nine tiles error |
Limit hands | Classical: Four Kongs (1600% of Limit), Hidden Treasure (1600%), Three Great Scholars (9 faan + components), Little Four Winds (12 faan + components), Big Four Winds (1600%), All Honors (1600%), All Terminals (1600%), Nine Gates (1600%) and Thirteen Orphans (1600%); Serpents: None; Pairs: None; Special ways of going out: Heavenly hand (1600%), Earthly hand (only from East's discard, 1600%), Kong on Kong (6 faan + components); American hands: None; Miscellaneous: None. |
Faan | Discarded | Self-drawn |
---|---|---|
1 | 2+2+4=8 | 4+4+4=12 |
2 | 4+4+8=16 | 8+8+8=24 |
3 | 8+8+16=32 | 16+16+16=48 |
4 | 16+16+32=64 | 32+32+32=96 |
5 | 32+32+64=128 | 64+64+64=192 |
6 (1 laak) | 64+64+128=256 | 128+128+128=384 |
7 | 74+74+148=296 | 148+148+148=444 |
8 | 84+84+168=336 | 168+168+168=504 |
9 (2 laaks) | 128+128+256=512 | 256+256+256=768 |
10 | 138+138+276=552 | 276+276+276=828 |
11 | 148+148+296=592 | 296+296+296=888 |
12 (3 laaks) | 256+256+512=1024 | 512+512+512=1536 |
13 | 266+266+532=1064 | 532+532+532=1596 |
14 | 276+276+552=1104 | 552+552+552=1656 |
15 (4 laaks) | 512+512+1024=2048 | 1024+1024+1024=3072 |
16 | 522+522+1044=2088 | 1044+1044+1044=3132 |
17 | 532+532+1064=2128 | 1064+1064+1064=3192 |
18 | 542+542+1084=2168 | 1084+1084+1084=3252 |
19 | 552+552+1104=2208 | 1104+1104+1104=3312 |
20 (5 laaks) | 1024+1024+2048=4096 | 2048+2048+2048=6144 |
Related topics:
Overview
Classification of rules
Alan's Zung Jung
American Classical
American Modern
Australian
British Official
Chinese Classical
Chinese Official
Chinese Transitional
Dutch League rules
EMA Riichi Rules
European Classical
French
German
Hong Kong Mah Jong
Internet Mahjong Server
Italian Official
Japanese Classical
Japanese Modern
Japanese Transitional
Korean Style
Mahjong Masters Million
Taiwanese 16-Tile Mah Jong
Wilmington Advanced 12-Tile rules
WMPA Rules
Comparison table